Alexander Leach
Next to score: All in all, I left this game feeling perplexed.
I wouldn't bother with this. It's pretty and tries to be delightful, but there's not much of a game here.
his game isn't quite as painful as the previous game to me, but it doesn't quite do anything new.
The mini-dungeons are extremely repetitive, almost identical in their layout. What's worse, they're shared with other players, meaning that you often move through areas cleared by someone just ahead of you, to find the boss encounter vacant save for a dozen players standing around,
Overall, I'm of mixed feelings about this game. I stuck with it for the long-haul without feeling like it was chore, but there's a whole new-game-plus section to the game I've not tried, and I'm not sure I want to see how it changes things, even though the Steam Achievements spoil some intriguing ideas. I might be content to leave it, as the issues it had failed to capture my heart, even with the charm it had.
Well-designed gameplay and a consistent bare-bones narrative could have saved this. As it stands, it's a rental title, maybe.
If you want something other than StarCraft, it might be worth the time.
I can't say the actual product is too appealing, as repetitive, short levels and a requirement to repeat levels to gather XP and money makes this a tedious game.
In the end, the missions just aren't enough to really make this stand out too strongly.
In the end, The Elder Scrolls Online: Morrowind was a fun experience.
It can be fun to play, but I don't see any staying power.
The Deer God ultimately lacks in impact, beyond its calming visuals and music.
A few bizarre twists and noted historical mutations left me equally confused and intrigued.
What we have here is a charming little action game with a lot of detail—not every detail matters, but there's solid effort put into making the machine work.
This game takes many hours to play a campaign, which is a definite plus, but those hours can be quite tedious when cutscene loading and strange hang-ups occur.
Enjoyable up until the last few days. But a game needs to be consistently full through its entire length, and I didn't feel that it was,
The time mechanic is pretty entertaining when you get the hang of it, and it's pretty hilarious to watch, revelling in its silliness and evoking the feeling of a fun, browser-based arcade game.
I think it's a fun board-game, if not one you'll play constantly for hours.
Tormentum feels like one of the dreams I (and many other teenagers) had from time to time. Inspiring to the imagination and often evocative, but easily forgotten.
At worst, it's a cautionary tale about getting too much money and getting too ambitious with that money.