Michael Marcucci

3 games reviewed
78.3 average score
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Aug 7, 2015

Other than the story being somewhat unmemorable, my main issue with the game is its length. The game can be completed in one sitting, as I have mentioned it is only seven sectors. The sectors are of varying length, however, so don’t expect the last sector to be as short as the first. I would estimate that the game took me about 5 hours at absolute most to complete. I would be happier with the price of $9.99 if it came with a couple more sectors, and the game’s length was closer to 6 hours. That said, the game as a whole is a good puzzler, and the added features represent responses by Toxic Games to the customer requests. For that, I must give the developer credit, even though I didn’t particularly care for the story’s plot. I would recommend this to gamers based on the unique gameplay, the interesting visual style, and rewarding challenges.

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8 / 10.0 - Snake Pass
Apr 10, 2017

On the surface, “Snake Pass” by Sumo Digital doesn’t appear to be an engaging and substantial puzzler. But after 15 levels of tense and strategic slithering and climbing, I have come to decide that not every good indie needs a thorough lore-filled story to keep a gamer’s interest and establish itself as one of the best experiences of this console generation.

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7.5 / 10.0 - Death Squared
Apr 20, 2017

“Death Squared” is a unique game that, even after 350+ “deaths,” I frequently return to, just so I can prove to myself (and those spying on Xbox/Steam leaderboards) that, even though Omnicorp wants me to fail, I will overcome hidden obstacles and complete precise maneuvers to reach the next level.

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