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When Rare chose Dlala Studios to develop Battletoads they chose the best studio. Dlala has crafted a work of art and modernized Battletoads in a family friendly fun manner. It is the perfect gem for Game Pass and just what the service needed to keep it fresh.
For strategist like myself I find the analytical nature of the game addicting and I will continue to play it until I make it to the end or my character succumbs to the blood thirst of the people. If you don’t mind reading information, getting thrown into an unfamiliar revolution and like the thrill of trying to survive through political manipulation you will enjoy this game like myself. We. The Revolution is the first game of its kind that I have played and is a great addition to many libraries because of its uniqueness.
Layers of Fear 2 is the type of game you have to experience yourself to feel it. This is what makes this game a horror/thriller. It’s the setting, the feeling and the vibe all combined into one. This is the first game I played in this genre and I am enjoying it. Happy acting and break a leg!
The game is not just about Terry Crews as Agent Jaxon. Instead it is about a select elite group of agents trying to free the world from a mastermind corporate psychopath who wants to enslave humanity into working for them. TerraNova stops at nothing to dominate this little island and it is your job to take them down anyway you see fit!
Generally speaking, it’s hard to tell that this is a game that was developed in the 21st century let alone released in 2017. The Kickstarter campaign proclaims “It’s like opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before.” I would go a step further and say it’s as if Ron Gilbert and Gary Winnick, the creators of “Thimbleweed Park” and pioneers behind masterpieces such as “Maniac Mansion” and “Monkey Island,” challenged themselves to make something they could hypothetically take on a time machine back to the late 80s and introduce with minimal disruption to the future. Players with fond memories from that time period won’t miss a beat. The style and feel are certainly on point.
“Death Squared” is a unique game that, even after 350+ “deaths,” I frequently return to, just so I can prove to myself (and those spying on Xbox/Steam leaderboards) that, even though Omnicorp wants me to fail, I will overcome hidden obstacles and complete precise maneuvers to reach the next level.
On the surface, “Snake Pass” by Sumo Digital doesn’t appear to be an engaging and substantial puzzler. But after 15 levels of tense and strategic slithering and climbing, I have come to decide that not every good indie needs a thorough lore-filled story to keep a gamer’s interest and establish itself as one of the best experiences of this console generation.