Olivia Falk
- ABZÛ
- SOMA
- Audiosurf
Under Pressure does a good job of showing the cracks that are beginning to form in the Guardians' relationships, while ironically filling some of the cracks that were present in the first chapter's presentation. It still needs some work to make it something truly special, and it remains to be seen whether the consequences will be worth the yawn-inducing build-up. Luckily, things are looking up, and as the main theme suggests, Telltale's Guardians of the Galaxy is still very much a Livin' Thing.
The Count Lucanor is a clever little horror game that succeeds in avoiding cheap scares in favour of some truly disturbing moments. In an ironic twist, most, if not all, of the actual "jump scares" are caused by Hans rather than directed towards him. Additionally, the game features several shiver-inducing moments, varied endings (most of which can be seen by saving right before the final area), and a lovely presentation that includes chiptune covers of classical Bach pieces. It's nothing revolutionary, but for a few unsettling hours of addictive puzzle solving, Hans' journey through Tenebre Castle is worth a look. Plus, that kobold is just so darn cute!
At the end of the day, Tangled Up in Blue is a completely unremarkable Telltale game. The most unique thing it does is to provide some verticality while exploring environments, thanks to Quill's rocket boots. There's potential for the series to turn into a fantastic, galaxy-hopping adventure with the Guardians; however, if this episode is what can be expected from the whole series, you're probably better off just watching the movies again.
Big things come in small packages, and much like its levels, OVIVO shows that it's not about getting caught up in the details; it's about looking at the bigger picture.
There's nothing truly bad about Bokida: Heartfelt Reunion, and it certainly has its looks going for it. Unfortunately, when it comes to design, gameplay, and story, everything either feels underdeveloped or inferior to similar titles. For a couple of hours of peaceful exploration, it may be worth looking into, but after putting it down, it's unlikely that you'll ever have a heartfelt reunion with it.
The Dream Machine is a flawed, yet stunningly gorgeous game. The time and effort that went into it from such a small studio is mind-boggling, and every minute of it was well worth it from an aesthetic point of view.
There's something truly special about Slayaway Camp. What could have been a one-note gag instead manages to be a hilarious, charming, and ingenious puzzle game. Actually stopping to write this review was incredibly difficult; the game is just that addicting. There's something new around each corner, with numerous unlockables and dozens of levels. Plus, new content is still being added, with the developers demonstrating some true passion for the project. It may be one-way only, but a trip to Slayaway Camp should not be missed.
In short bursts, it could be a fun diversion, but in the annals of history, Age of Rivals may be a short-lived one.
Immortal Redneck manages to feel punishing, yet fair. Rewards are doled out frequently enough that almost every run ends with the ability to upgrade something on the skill tree, allowing the game to maintain a forward momentum that makes it difficult to put down.
Adding fresh ideas to revitalize an old idea can yield some excellent results. However, it requires a certain degree of effort to be put in to nailing what made the original great. Only then can the solid foundation be built upon. Snake games as a concept have had decades to become extremely polished, yet Sssnakes seems to ignore the lessons of the past in favour of trying new things. The result is a game that feels completely half-baked, with new "features" that struggle to stand up while the ground crumbles beneath their feet.