Doug Mercer
Overall, TOHU’s lovely aesthetic, challenging puzzles, and do-it-yourself style of direction make this a real winner in my eyes. While so much good hits a real stumbling block with controls not designed for a controller, it didn’t stop me from really enjoying this unique and wacky world. And I appreciate the complicated puzzles that are enjoyably difficult instead of ‘smash your head against a wall’ hard. I would recommend TOHU, especially if you’ve somehow managed to figure out quicker reaction times with your controller than I have.
Wargaming and its ‘World of’ franchise have turned military vehicle combat into a fun, popular, and extremely lucrative series of games that are very well done.
Their newest release, Marvel’s Women of Power celebrates the female superheroes in the Marvel Universe with a pair of super fun, albeit slightly confusing, tables featuring our favourite heroines.
[S]ome game mechanic issues and maxing out your armies, coupled with an undercover pay-to-play issue, keeps it from being a great investment. Regardless, if you're old enough to remember playing with the toys found in this game, or you just want a good tower defense game to play, this is definitely one to check out!
Overall, if you're in to punishing yourself with some turn based violence, than Skyshine's Bedlam is for you. It's not exactly polished and it still needs a little work, but it's definitely a worthwhile game.
As well, the online component suffers from long wait times, but when you get a match, there's a certain satisfaction with being able to outwit another human player or the frustration of being outwitted. I genuinely had a fun time playing and if you're a fan of the tower defense style, I recommend you pick up a copy.
What it comes down to is if you're not a fan of DragonBall, this score will seem too high. If, like myself, you are a fan, this score will seem too low. It's a game with flaws but it plays very well to its intended audience which, in my books, is a job well done.
Overall, Tropico 5 makes a solid entry into a genre already populated by great games. It has some drawbacks, but it gives you a good construction game while offering enough variety of play to offer many hours of fun games and great replay value.
While UnExplored leaves a lot to be desired in the way of graphics, it has its own charm in its aesthetic which is backed up by the bitchin music that follows you on your dives. Even in its shortcomings, I found UnExplored to be redeemable and the amount of angry, annoying, pleasurable fun was worth far more than any downsides.
The Rogue One table is particularly beautiful, even amongst the magnificent ones I’ve seen before.
If you’re a stealth fan, I strongly recommend this one. Even if you’re just a casual gamer, there’s lots of goodness to be found in Aragami. Stylish and challenging, Aragami certainly brings enough to the table to win over gamers of all kinds.
[F]ans of the Total War series will certainly enjoy this one and there's enough here to wrangle in some new players even if it may be a little daunting at first.
As I've already stated, Galactic Civilizations III is a must have for fans of the genre. The Mercenaries expansion adds to the already great game with new races to play with, new campaigns to conquer and new ways to dominate the galaxy.
When it’s all said and done though, Dodgeball Academia is much better than I was expecting. I enjoyed the style, the zaniness, the characters, and only got frustrated by the gameplay a couple of times. Given my childhood history with the sport and my general anger over not being able to win in every game, a couple of times of frustration is a MASSIVE win. While the RPG elements to it are a little on the light side, the open-ish world and all of the side quests/daily challenges you get to tackle on top of the story have you 3 hours deep into dodgeball games before you know it. The fun and light hearted aspects of the game outweigh the negatives, making Dodgeball Academia a good pick up if you’re looking to hear that SPLAT once more.
Whether it's free running run one side of a map to the other, traversing great heights or simply making a zombies head explode with a baseball bat, Light offers you plenty of diversity to keep the game interesting.
Controls and obnoxious voice acting aside, Pathfinder delivers exactly what it promises and does so very well.
This brings a real authentic feeling to the whole thing as it doesn't just feel like you're pulling the same moves off in a controlled environment like the practice pool.
The biggest issue is the fact that the controls don't quite compute when it comes to bringing keyboard to controller.
I was a little disappointed that you didn’t see any of the actual heralds from the comics, but just herald versions of characters already in the game.
The strength of Dragon's Dogma lies in its combat and its combatants.