Cory Arnold
Obviously the shooter or sports crowd won't play this; it's aimed for a certain niche. For those people, no aspect of Blue Reflection is at all bad, but I just get the feeling that rather than focus on fleshing out a few things, they tried to incorporate too many that all ended up quite shallow. Nothing here will anger or upset you, but nothing will amaze or move you either. It's a steady, repetitive line to the end without any sort of escalation, but not everything need to be full of crazy turns and ups and downs.
Most of the Madden 18 experience is exactly what you expect, but the twist is the new exceptional Longshot mode that proves sports can be an avenue for video game storytelling. Turn off false start, offensive holding, and instant replay; raise catching ability through the roof; and stay away from the slimy Ultimate Team mode. Do that and you'll have a good time with Madden 18. Go Bucs!
In any case, White Day has some good scares and decent puzzles that you have to play hide-and-seek to reach, but it doesn't quite live up to its legends. In 2001, it was probably one of the scariest games in existence, and you can't fault it for not matching modern horror heights, but in any era the backtracking and waiting for the janitor to pass over and over isn't the greatest gameplay experience. Still, this will do the job if you can't wait til Halloween for a six- to eight-hour ride.
While the characters are fun, much of their characterization comes from Go! Go! Nippon!, as does the idea of visiting various places to earn date points. Not talking about the locations much defeats the purpose of the traveling format, and the plot wavers between comedy, romance, and real drama too much to fully capture you on any point. The lack of accuracy on the country lessens the impact of the serious moments as well.
Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba's Trip is the shirtless jock who kicks the door with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.
Little Nightmares could use better pacing, perhaps more build-up in the first chapter, but even in its calmer moments it retains your interest with its macabre world and simple yet goosebumps-inducing gameplay. You constantly feel like a crippled gazelle limping around a lion's den. I'm excited to watch others play and panic the way I did.
With lackluster plot, awful comedy, and shallow gameplay, I just don't see where the following comes from. Voodoo Vince should be commended for trying to add variety and humor, but ultimately the execution is not there. Perhaps harsh on a game that is no worse than mediocre, I did experience brief nuggets of bliss, but they were rare. More often than not you'll be frustrated, leading you to believe you're the real victim when Vince sticks pins into himself.