Alessandra Borgonovo
An unmissable collection for all fans of the series, which offers a new and very welcome point of view outside the well-known courtrooms.
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A commendable comeback for the series, capable of offering a beautiful, bittersweet story and captivating gameplay in its liveliness.
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An excellent dystopian thriller, with attention to every aspect and the audiovisual sector as valid as its engaging narrative.
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A metroidvania with its fair share of inspiration, albeit too tied to the need to remain in mid-air most of the time.
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A game that lacks sense of direction, with an exposition as bland as its gameplay. On paper, some things could have been interesting but when you actual play the game they feel disconnected.
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An adventure full of strategy, designed for both veterans and newcomers, and distinguished by its beautiful artistic direction. It's hard not to grown attached to Soh and Yoshiro during their pilgrimage.
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An eleventh chapter that tries to revamp the series from a gameplay point of view, only partially succeeding.
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A horror adventure that reduces horror to its simplest and, therefore, terrible core, made more intriguing by a peculiar setting.
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A refined edition not to be missed, which however could have done better in terms of plot and level-up balance.
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Sand Land is an enjoyable game for those who love Toriyama's works, but it fails to fully stand out for its narrative quality or all the mechanics underlying its gameplay.
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Probably one of the best Vanillaware games, featuring an exceptional artistic style, a well-written story and captivating gameplay.
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Dragon's Dogma II is both a blessing and a curse for fans of the genre and the series itself. A game that, even more, reflects Hideaki Itsuno's desire to keep players from breathing space or advantages.
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A promising reboot with a solid narrative and good gameplay. Too many bugs, though, deprive the experience of what could have really been.
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A good multiplayer experience, which still needs some refinement and which goes a little too far in penalizing solo players.
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Final Fantasy VII: Rebirth proves that you can take a gaming icon and modernize it, offering today the same emotions as back then, net of narrative freedoms for which one wonders why.
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A chapter with more flaws than values, without significant innovations, and with a total focus on the online which distances it further from its original idea of a party game.
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A mystical, narrative experience enhanced above all by the dialogues and multiple choices, while it is a little more cryptic in the gameplay.
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A horror role-playing game commendable for its inspirations and aesthetics, much less for everything else.
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A highly recommended game for Fate fans, despite some flaws and excessive verbosity.
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An excellent DLC, which takes the original content and reworks it for greater overall cohesion, embellishing everything with mechanics tailored for Ada.
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