Alessandra Borgonovo
Probably one of the best Vanillaware games, featuring an exceptional artistic style, a well-written story and captivating gameplay.
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Dragon's Dogma II is both a blessing and a curse for fans of the genre and the series itself. A game that, even more, reflects Hideaki Itsuno's desire to keep players from breathing space or advantages.
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A promising reboot with a solid narrative and good gameplay. Too many bugs, though, deprive the experience of what could have really been.
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A good multiplayer experience, which still needs some refinement and which goes a little too far in penalizing solo players.
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Final Fantasy VII: Rebirth proves that you can take a gaming icon and modernize it, offering today the same emotions as back then, net of narrative freedoms for which one wonders why.
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A chapter with more flaws than values, without significant innovations, and with a total focus on the online which distances it further from its original idea of a party game.
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A mystical, narrative experience enhanced above all by the dialogues and multiple choices, while it is a little more cryptic in the gameplay.
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A horror role-playing game commendable for its inspirations and aesthetics, much less for everything else.
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A highly recommended game for Fate fans, despite some flaws and excessive verbosity.
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An excellent DLC, which takes the original content and reworks it for greater overall cohesion, embellishing everything with mechanics tailored for Ada.
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Sea of Stars is a proper homage to old-school RPGs, thanks to a splendid pixel art and a combat system that, while not fully expressing its potential, refreshes the concept of the turn-based system.
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Samba de Amigo: Party Central will capture you with its simple yet efficient gameplay, enriched by new enjoyable features.
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A prequel which unfortunately takes a clear step backwards, in spite of some interesting ideas.
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An interesting musical role-playing game, well written and excellently acted but with a little too much carelessness on the aesthetic side and songs not always memorabe.
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Fires of Rubicon is Armored Core as it should always have been: the new game delivers a great combat system and mobility, but unfortunately, it's hampered by a few shortcomings no longer excusable to a world-class studio such as From Software.
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A sci-fi thriller too cryptic with its story and with very little substance on the gameplay side, for an unfortunately unsatisfactory result.
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A sequel that first of all thinks about smoothing out the previous imperfections, before offering a series of very well implemented innovations overall.
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A card game where tactics and storytelling mix well, for a challenging and captivating experience.
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The game flexes all the muscles with the excellent use of Unreal Engine 5 but is undermined by obsolete tricks to create tension.
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An amazing proof of narrative maturity, as well as cohesion between worldbuilding and gameplay.
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