Алексей Лихачев
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13 years have not been a waste. Routine is not a perfect horror game, but it is very thrilling, atmospheric and (in a good way) unfriendly.
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One of the best character rosters in the genre has found itself in a game where nobody's potential can flourish because of the short levels and a limited number of modes.
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A completely free action game with a lot of content that suffers from an overloaded interface and baffling restrictions in its story campaign.
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ARC Raiders offers one of the best and definitely the most comfortable extraction genre experience.
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Little Nightmares III feels like a game that was made under duress, as if the developers weren't particularly interested in it. It's as if they were given a brief: make a third game in a series that has nothing to do with them. They did it, and the result is a short, dull, and unoriginal platformer, inferior in every way to the duology and more like a spinoff that should have cost half as much and been called something else.
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A beautiful action game that's less boring and monotonous than Ghost of Tsushima. It would be great to see some more significant improvements (especially in terms of technical aspects), but even in its current state it's worth spending a few dozens of hours playing it.
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A fun and entertaining action platformer that doesn't just evoke nostalgia, but tries to move forward an old series with a long history.
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A fun and original puzzle game that will keep you entertained for a couple of hours.
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A wonderful and breathtaking adventure that can easily be called one of the greatest releases of the year.
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"Metal Gear Solid Delta: Snake Eater" proves to be a near-perfect remake, mastering the delicate balance between nostalgia and modernization with admirable precision. Konami has proven that the essence of Kojima's vision can be preserved and presented in a contemporary way even without the master himself.
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The good old Mafia game – both in a positive and a negative way. All the changes and additions Hangar 13 tried to make in the third installment were thrown out, and we ended up with a very linear action game with an interesting plot and an unnecessary open world.
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It has one of the most fun turn-based combat systems in recent years, which is slightly spoiled only by the short duration of the game. We are waiting for either an update with new content, or a completely new project from these developers - they have every chance of creating something truly groundbreaking someday
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It's practically the same game as six years ago, but with a different plot and significantly reduced difficulty. Early access to transport simplifies everything, and those who didn't like the previous game because of its slowness will feel more comfortable here. But next time, such a trick is unlikely to work, and you expect something more interesting from Kojima than just a repetition of what has already been done.
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