Алексей Лихачев
A wonderful and breathtaking adventure that can easily be called one of the greatest releases of the year.
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"Metal Gear Solid Delta: Snake Eater" proves to be a near-perfect remake, mastering the delicate balance between nostalgia and modernization with admirable precision. Konami has proven that the essence of Kojima's vision can be preserved and presented in a contemporary way even without the master himself.
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The good old Mafia game – both in a positive and a negative way. All the changes and additions Hangar 13 tried to make in the third installment were thrown out, and we ended up with a very linear action game with an interesting plot and an unnecessary open world.
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It has one of the most fun turn-based combat systems in recent years, which is slightly spoiled only by the short duration of the game. We are waiting for either an update with new content, or a completely new project from these developers - they have every chance of creating something truly groundbreaking someday
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It's practically the same game as six years ago, but with a different plot and significantly reduced difficulty. Early access to transport simplifies everything, and those who didn't like the previous game because of its slowness will feel more comfortable here. But next time, such a trick is unlikely to work, and you expect something more interesting from Kojima than just a repetition of what has already been done.
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Currently Rematch feels like an early access game. Great engaging gameplay is paired with wonky servers and lack of basic features.
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The Alters is a wonderful combination of a great story, exciting management, and an interesting but not panic-inducing survival simulator.
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Monster Train 2 isn't very beginner-friendly and doesn't lead you by the hand - you have to figure out a lot on your own. So your first few runs might not be the most exciting - when you're reading through every card, you'll waste a lot of time. But once you get a better grasp of everything, find interesting synergies, unlock bonus cards and start increasing the difficulty, it's hard to put down.
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One of the best indie games of the year with tons of great features, from its unusual plot twists to its addictive gameplay.
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RoadCraft successfully reimagines the MudRunner formula, for the most part. Instead of just transporting cargo, we now focus on restoring devastated locations, watching their transformation in real time. While some old frustrating mechanics have been replaced with new ones tied to convoys, there's hope that these can be relatively quickly addressed with patches.
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A touching and eerie story about how a ray of light in the dark can truly change everything if used correctly.
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A decent cop simulator that slightly lacks variety. Despite its flaws, you'll sometimes want to return to it to catch criminals and decide their fates.
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A brilliant debut from the Sandfall Interactive, which leaves unforgettable impression and sets a new standard for jRPGs - even though the game itself wasn't made in Japan.
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If the first episode deserves an 8/10 for its intriguing plot and quite interesting gameplay, the second episode did not meet all the expectations and deserves more like a 6/10. All in all, the game gets a 7/10. It's decent enough, but not comparable to the original Life is Strange.
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A roguelike puzzle game that not only has the power to keep you hooked for days, but will create the whole subgenre and inspire indie developers for years to come.
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As fantastic as the game looks, as outdated is the gameplay. But for the sake of the story one would agree to tolerate monotonous battles and simplistic combat system.
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A fun and memorable soulslike that stands out thanks to its cool innovations and addictive combat system.
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A great balance between staying true to the roots of the series and implementing new ideas. We've been waiting for Assassin's Creed in Japan for a long time, and the wait was worth it.
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The best Two Point game, which managed to strike a perfect balance between day-to-day management and creative self-expression.
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