Psychonaut 2's levels are some of the most inventive in the platforming genre. There's an over-the-top cooking game show where you carry food stuff through a giant platforming gauntlet. There's also a humongous mailroom sorting office where you jump from flying envelope to flying envelope, all the while avoiding the vortex of letters below. You'll visit highly imaginative, gravity-bending dreamscape after dreamscape.
For some, these temporal limits will no doubt be the cause of much stress and anxiety, which is why many will appreciate that the game allows you to toggle them on or off at any time. Personally, I feel something is lost without the aggressive march of time, which adds a genuine sense of finitude to this post-apocalyptic tale. Without this extra dimension, Unsighted becomes a duller and more quantifiable thing - just another Zelda-like or Metroidvania that time is likely to forget.