Felipe Mesquita
I was legit impressed by some of the production values in Monkey King Hero is Back, especially the animation and how they marry that aspect with the combat, but overall this is a game that brings very little to the table. Maybe I’m being too harsh on a game that’s not only mostly aimed at kids, but also something aimed at whole different country and culture to make them adopt the PS4, but this feels like a product of the past, and even then this wouldn't have been considered anything especial.
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Submerged has an interesting concept and artistic presentations very well built. Navigation and exploration are exciting at first until you notice the constant reuse of textures and similarities of some constructions. Some of the most different buildings cannot be climbed which is a bit frustrating. But the game's biggest downs are in the weak history and in the climbing mechanics, which presents no challenge at all and is extremely boring at some points. Despite some beautiful vistas the game has little to offer and I do not recommend it on its base price.
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Shadwen presents great concepts and ideas for a stealth game, and the few moments where it all works out are satisfying, but I just do not understand why Frozenbyte launched the game in this state. From the refinement of the gameplay to the story, everything feels half-assed and not like a finalized product. In the current state, I cannot recommend this game.
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With a more arcadey touch to its game design and a bigger focus on the lore and narrative surrounding the DOOM Slayer, I'm not sure if this new direction represents something marginally worse or better than DOOM 2016. But after killing thousands of demons, I can definitely attest that DOOM Eternal is, very much like its predecessor, one of the most fun and impressive shooters of the generation.
Review in Portuguese | Read full review