Rachael Fiddis
Tales of Kenzera: ZAU never felt like it overstayed its welcome nor was it ever loaded with bulk and fluff to make up for its 8-12 hour playtime. While there are plenty of collectibles, a trinket system to unlock abilities and upgrade benches, its most important feature is its story and, coupled with the undertone of mental health struggles in the face of grief, Bantu mythology, an incredible score, and next-level art design makes this amazing debut title remarkably different to anything else on the market.
I really can’t recommend Kena: Bridge of Spirits highly enough that will see players partake in a meaningful journey absorbed in a vibrant world filled with fluid animations that cries out to be explored. With the game’s added photo mode, expect to add on a few more gameplay hours as you fill up your gallery with lots of cute Rot pictures, too.
At the end of each chapter, Life is Strange: True Colors follows the same procedure as its predecessors in allowing you to compare your choices with other players and to find out exactly where your, and your friends, morals lie that will undoubtedly provide some interesting (possible arguments?) conversations. I had waited with bated breath to play Life is Strange‘s next narrative adventure and I can honestly say I wasn’t let down. Every expectation was met and then some. From the deeply impactful writing, the consequences of choices, and the attention to every detail, True Colors was an experience that I can’t wait to start all over again.
If you’re looking for 10-15 hours more of Ghost of Tsushima but with a greater emphasises on the inner struggles of Jin and an exploration of his backstory coupled with some meaty side quests, cat petting and disgustingly stunning scenery, you really can’t go wrong with taking on the island of Iki.
All in all, I really enjoyed the tension Twelve Minutes implemented even with its sometimes wonky animation and frustrating elements. I found myself constantly thinking about it when not playing and trying to come up with new ways and ideas that would allow me to finally get to the crux of what was happening and why. It’s also well worth getting another mind in on the action to help guide the storyline along in angles you haven’t thought about which essentially turns it into a brilliant two-player game and a real talking point.
Thankfully, Road 96‘s mesmerizing landscapes, unique characters and chilled soundtrack will allow players to kick back and enjoy some really good storytelling in a world that feels strangely familiar to many.
Resident Evil Village sets out to do exactly what Capcom planned and that’s offering players a well-rounded, gore-filled fright-fest that proves that the game still has the stopping power to scare, engage and thrill its audience 25 years on.
While many of us find ourselves in a lost place right now, Sunlight aims to connect your mind to a more peaceful existence in this calming walking simulator.
On the tin, Windbound offers a fulfilling and exciting survival/adventure endeavor but when delved into, I was left with an empty and exhausting experience.
Microsoft Flight Simulator 2020 not only offered me a breathtakingly immersive experience, but it also helped with my fear of flying.
Depression, isolation, and burnout is the name of the game in Killbrite Studio's latest title, Mosaic, but as you start to see things for what they really are, will you be able to escape the grasping hands of control once and for all?
Planet Zoo is a complex and deep sim management title that's carefully crafted to offer hours of meaningful and educational enjoyment.
Once again we dip into the ghoul-infested, nostalgic world of Ghostbusters: The Video Game but is it worth your time or should you just close your wallet right now?
Torchlight II is a great dungeon crawler on Switch even if it doesn't include couch co-op functionality.
Brothers: A Tale of Two Sons for the Switch should've been an exciting time, but this wasn't the case.
A Plague Tale: Innocence follows Amicia and Hugo De Rune as they are hunted by the Inquisition while having to deal with the events of The Black Death.
It's been a long time coming, but is Days Gone by Bend Studio really worth the wait after all this time? After sixty plus hours of gameplay, I definitely think so.
Generation Zero is a first-person shooter where you try and stay alive in a hostile open-world surrounded by mechanical robots and also where you'll most certainly lose some of your sanity.
To call this a simple 2D platforming video game would be to discredit the meticulous work and passion the developers put into this title, not to mention the breathtaking craftsmanship and mental health story you travel on with Gris. The only thing left for me to do now is to play it over again and I can’t wait.