What could have been an intriguing, unique, if somewhat underwhelming RPG is completely crippled by a terrible save system and game-breaking bugs. Kingdom Come: Deliverance's well-publicized adherence to historical accuracy pays off in its thoughtfully designed landscapes and intriguing combat system, even if its survival-style mechanics fall somewhat flat. It's just a shame that the more positive qualities are doomed to exist within a game that ended up being unplayable.
If not for its uninspired design and lack of effort in the storytelling, One Punch Man: A Hero Nobody Knows might have actually been a good game. Oddly for a fighting game, it focuses almost entirely on its single-player, often to its detriment. But if you can look past the repetitive structure and the uneven pacing, there's actually some fun combat to be found, and its multiplayer meta is surprisingly addictive.
Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher.
All MachineGames and Arkane Studios needed to do was make a straightforward, cooperative Wolfenstein experience. Instead, Youngblood replaces the series' celebrated narrative twists and turns with humdrum XP grinding and a live-service model. It would be bad in most games, but the fact that it's in a Wolfenstein title makes it sting a little bit worse.
If it came out a few months ago or a few months later, Immortals Fenyx Rising might have stood out more. But the problem is that it's coming after a gauntlet of better Ubisoft products without doing much to improve upon the formula. Sometimes, it actively works against itself in what it's decided to steal from Breath of the Wild, too. However, its surprisingly engaging story and a late-game trek up a mountain save it from being entirely lost to history.
Star Wars Jedi: Fallen Order has its heart in the right place, delivering that Star Wars fantasy that is sure to please fans of the franchise. But putting aside the lightsabers and Wookiees, Fallen Order is too often unsuccessful in implementing ideas from better games, and ends up seeming like a pale imitation in comparison.
Borderlands 3 has finally arrived, seven years after the last numbered game in the series. But in that time, while most of us were growing older and wiser, Borderlands has doubled-down on its most prefrontal cortex obsessions. There's more loot than ever, and it's more individualized, but there's very little room for other areas of growth, like in story or character. As busy as Borderlands 3 can feel, and as much as this game expands the universe, you'll still feel like all you're doing is keeping your nose on the ground, sniffing out shiny, colorful guns.
Extinction shows a lot of promise, and it sometimes delivers, like when it comes to the engaging, acrobatic combat or the sheer scale of the Ravenii. Unfortunately, the repetitive mission types and gameplay and a clichéd fantasy tale make it feel like a shell of a game. Far from feeling like a full retail release, Extinction feels like one good idea run into the ground until you're checking your watch, waiting for it to end.
Darksiders III is a frustrating, awkward sequel to a series that's charmingly stupid, but there's a lot of fun to be had if you give up on getting good. Do yourself a favor and tone down the difficulty level so that you can enjoy the crazy character designs and ridiculous fantasy world that Gunfire Games has built. Fans will be glad that this underdog of a series at least got a third chapter, but if you're new to Darksiders, you might want to start at the beginning.