Ali Ghorbani
Monster Energy Supercross: The Official Video Game is in the middle of the pack of Milestone S.r.l games. It's not fun or amazing or even disappointing. It might actually be unique for players who aren't into this genre though technical issues, lack of variety and risk stops this from being an incredible game
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Below isn't revolutionary or even a risk taker among its peers. It borrows bit by bit everything it needs from other games. In Below, the means justify the end, but is the end even worth it? A vast but shallow sea is what we got after all these years
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TITP2 is a challenging but enjoyable experience. Maybe the super hard difficulty is to understand its core message. As a simulator, being the chief police officer is a hard and enduring task. Sometimes you have to risk citizen lives for the greater good. Other times you have to neglect alerts and send your officers for personal gain. It's a cold and grueling world, just like Sharpwood. Despite its flaws, I appreciate the improvements in this sequel.
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A Way Out is full of ups and downs. It has a stroke aometimes and it can't recreate its own success. Sometimes it tries to be creative but there's no creativity from the developer making this the game's biggest flaw and it makes for an hour of intense and fun experience while the prologue and epilogue lack the panache of the rest of the game.
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Going to the past, if the use of proven concepts is done in a smart way can definitely a game. But using all these concepts that have been used a lot is like walking on a string, something Lost Sphear hasn't handled well and has preferred mimicking instead of originality. These days we see so many games like each other, so there really isn't a need for a JRPG with a nostalgic look and feel but a clichéd story and this puts a stop to all the potential Lost Sphear has in it
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Celeste provides a deep adventure in the heart of a mysterious mountain. It's brightest moments are not of its platforming elements but the interactivity with its other aspects. Overcoming any challenges along the way affects the story one way or the other and as we get close to the end, the final picture tells the story of a strange and excellent adventure. To sum it all up, Celeste is the proof that simplicity encourages beauty
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"Captain Koan" doesn't ruin those sweet childhood memories. In fact it's not on the same level. The annoying music (which becomes ridiculous with some 80s sci fi effects) in addition to poor level design, idiotic control and the monotonous flow are just a couple of faults the game has. For a short experience, Captain Koan might bring back childhood memories and for a small breathing time among the many titles coming out.
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