Jess Nickelsen
Everlasting winter: who will break first - your city, or you?
Definitely one for newbs and phreaks alike.
Ultimately there's less micro-management in Cities: Skylines than in SimCity, but it in no way feels like something cut-down or "cloney." No, Cities: Skylines is its own game - an impressive feat considering the lineage of the genre.
Drawbacks aside, there is still so much here that adds to the base Sims 4 game I have to mark this as a "must have" for Sims 4 players. Like I mentioned in my first Sims 4 review, the series is a bit of a living, breathing thing that is always changing and evolving. Bugs emerge, patches are released, and that big old Sims world just keeps on turning.
For someone under time constraints and with little patience for having to repeat a long, slow, tough, scenario multiple times, I have to confess that although I wanted to like it, Blackguards 2 hasn't been one of my top gaming experiences.
I've found Beyond Earth to be the Civ-equivalent of reading a John Grisham novel: you know it's not really the best of its kind, but at the same time it is quite more-ish. It's just as compelling and "one more turn"-ish as the others in the series. For these reasons, and the fact that I had a straight-out great time playing it, Beyond Earth gets the thumbs-up from me.
Despite what's been left out, The Sims 4 feels like it's heading in the right direction.
Perhaps such questions aren't meant to be thought about too deeply, but as I struggled with the controls and watched the brothers die over and over again, I couldn't help but wonder what they - and subsequently I - were doing there in the first place.
[D]espite my desire for a bit, well, more, The Last Tinker does seem to meet the company's own objective. For that they are to be congratulated.