Monochroma

WeakMonochroma header image
57

Top Critic Average

5%

Critics Recommend

GameSpot
4 / 10
Hardcore Gamer
3.5 / 5
Destructoid
4 / 10
Game Revolution
3 / 5
ZTGD
5.5 / 10
COGconnected
49 / 100
Gaming Nexus
7 / 10
Digital Chumps
3.6 / 10
Creators: Nowhere Studios
Release Date: May 28, 2014 - PC, Xbox One
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Monochroma Media

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Monochroma Gameplay Trailer

Monochroma Screenshot 1

Critic Reviews for Monochroma

Monochroma wastes its gripping premise and eye-catching visual design by having clunky controls and a wealth of inconsistencies.

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What Monochroma gets right, however, is tone and gameplay. The puzzle platforming is fun to solve once you get the feel for character movement, there's a lot of variety in puzzle design, and some very clever level layout ties everything together.

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In the end, it is difficult to recommend Monochroma. Despite its impressive audiovisual presentation, it fails in the areas that make a game a game. It is beautiful in its own dismal way, and the story it tells is decent, but I could not wait for it to end so I would not have to deal with the frustrating control and dull design decisions.

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At most, I consider Monochroma serviceable, sometimes more than such. Its soundtrack definitely supersedes the other content even if it is not employed too often. Amidst all the other plateaued features the game has to offer, it's not enough to maintain sufficient buzz or convince jaded gamers not to wait for a seasonal sale.

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It's a shame that Monochroma ended up this way, as there are sparks of brilliance buried within. There is a real quality to the sound and level design, which really add to the atmosphere and the puzzles could have been challenging with a little extra work. But the poor controls and the frequent frame-rate issues hamper this puzzle platformer.

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Unfortunately, while Monochroma looks great, it doesn't play half as great.

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While obviously being influenced by games like Limbo, Monochroma has a flavor and story all its own. Monochroma is a good game at heart, but it's hidden under technical errors and gameplay flaws that gave me no end of frustration. If you're on the fence about buying this game, you should play the Demo they released with their Kickstarter project to see what you think. But at the very least, you should definitely check out the OST by Gevende.

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Monochroma isn't shy about its influences. It looks like Limbo. It features an escort mechanic similar to Ico. It yearns to express a fraternal bond like Brothers: A Tale of Two Sons. By defining its look, play-style, and passion through a buffet of modern classics, Monochroma's identity is left to the strength of its execution. Unfortunately while Monochroma's story manages some delicate moments, its gameplay can't escape obscene points of needless frustration and mechanical tedium. It's the latter that comes to define the experience.

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