Justin Woo
- Planescape: Torment
- Dragon Age: Origins
- Life Is Strange
The game's mechanics betrays its core premise of exploration and the weak environments are allergic to wonder. Lost Ember's story isn't the only thing that feels like it's happening in the past tense.
In a world where you can pick up The Last of Us Remastered for a song, there's no reason to waste your time on Earthblood. Paradox Interactive is no stranger to game development. I wonder which team lead is asleep at the wheel such that Earthblood was allowed to go out the door in its current state.
Someday You'll Return is an ambitious failure. It tries to cram together too many disparate game systems while failing to handle narrative and character in a way that could've made this game work. I wanted to like it; I went into it with great enthusiasm and quit it with an equally intense frustration.