Darren Nakamura

Dexter345
Dexter345

73 games reviewed
64.9 average score
60 median score
23.3% of games recommended
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Attikus and the Thrall Rebellion whets my appetite for more like this. It's quick enough to play just a round or two and still make progress, and it's varied enough to play several in a row without getting too bored. But now I'm looking more forward to the other four Story Ops releasing so we can have that same solid gameplay with even more variety.

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Nov 22, 2016

That's World of Final Fantasy in a nutshell. For those invested in the series up to this point, it's so worth playing. It'll mean a lot to the fans to go on an adventure, fight, and grow with the monsters that were only ever enemies in the past. Its weak story detracts from the experience a little, but the power of well-done nostalgia farming overshadows it easily.

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I've spent a few work nights staying up way too late playing, just to see what it would throw at me next. With the replayability built into each mission, I can imagine a few more of those nights on the horizon.

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Feb 27, 2017

If you aren't turned off by the sugary sweet aesthetic, Glittermitten Grove is worth a deep look. It can be difficult to start with its intricate economy and barebones explanation, but those who crack the nut can find something special hidden inside.

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May 18, 2017

It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.

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Sep 25, 2017

The strength of Kingdom is in its trial-and-error learning.

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9 / 10.0 - Golf Story
Oct 13, 2017

Even though Golf Story isn't quite what I expected it would be, it is an absolute delight. It's more than just a golf game with RPG mechanics, but it's not quite a full RPG with golf mechanics either. It lies in a sweet spot in the middle, where people who care about one but not the other can still get into it.

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7 / 10.0 - Lichtspeer
Oct 21, 2017

In a way, it's refreshing to get a game that knows exactly what it wants to do, executes on that idea, but doesn't overstay its welcome. The central mechanic of precision projectile motion is unique, and Lichtspeer plays with the formula enough to keep the experience fresh right up until the end.

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Nov 13, 2017

But this isn't the mainstream must-play like Harmonix has had in its history. Heck, it isn't even a must-play for people who like quirky little rhythm games, because others have done it better in the past.

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6 / 10.0 - Embers of Mirrim
Dec 20, 2017

Like the main character, I'm of two minds about it. Thinking back on it there were pieces I really enjoyed. But it was also the kind of game I couldn't play for more than a half hour at a time. Even when I was enjoying it, I could feel it overstaying its welcome. It's decent in short bursts, but marathoning it would just expose its warts even further.

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5 / 10.0 - Tiny Metal
Dec 29, 2017

No, Tiny Metal is no substitute for Advance Wars. It does a lot of cool things, and it absolutely satisfies the same craving. But as much as I loved it at times, I hated it at others. It allows for pure turn-based strategy bliss, but there's a lot of garbage to sift through in order to get to it.

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6 / 10.0 - Sleep Tight
Jul 31, 2018

All in all, Sleep Tight is a neat little package. It knows what it wants to do and it does most of it well enough, but it might not excite people who don't share the same nostalgia for the specific childhood experience described within it.

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4 / 10.0 - Arcane Golf
Aug 16, 2018

It's problem isn't even that it's poorly made, or that it's built on a faulty premise. Indeed, I feel bad to be ambivalent about this game, because it sounded cool on paper. It just misses the balance, leaning too heavily on the side of frustration, with too little to show for all the hard work a player could put in. Really, when I realized playing it was work and I felt relieved to end a session, that's when I knew I ought to just stop playing for good.

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