Top Critic Average
Developer: We Are Fuzzy
While there's nothing here that hasn't been done in other games before, I still feel the urge to hop in for another run to try and beat my previous high score. Testing various defense strategies and skill synergies is lots of fun. I have no doubts that some clown on the internet will discover some tactic or exploit that allows survival beyond one hundred nights, but I really like figuring out what works on my own. The art style works, though it doesn't really stand out enough to be a positive on its own. I played exclusively with a controller and found the game to be responsive. I never felt like my deaths were caused by anything other than my own mistakes. The PC version I reviewed performed wonderfully, though it lacks many of the basic options, like resolution or windowed mode, that players would expect.
Nintendo Switch Sells Big, Salt & Sanctuary, Sleep Tight Dev Interview, & Much More! - NVC Ep 418
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