Jonathan Holmes


5 games reviewed
88.0 average score
90 median score
80.0% of games recommended
Scores 11.2 higher than average

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Destructoid
Jonathan Holmes
Jul 11, 2015

It all shapes up to the definitive, and maybe final version of one of the most beautiful, detailed, and passionately developed fighting games in recent memory.

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Destructoid
Jonathan Holmes
Feb 18, 2015

It's a game that has a little something for everyone, all without compromising its unyielding, unique, and undivided attention on its mission to blast pure adorableness into the world in all directions. If Kirby and the Rainbow Curse doesn't make you smile, you may need to see a doctor for that. 

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Destructoid
Jonathan Holmes
9 / 10.0 - Xeodrifter
Dec 25, 2014

Like the Metroid titles that inspired it, the music, graphics, and world/enemy design are more than worth revisiting a few times a year. This may be Renegade Kid's best game yet, despite its relatively short length. I hope this isn't the last time we'll be invited to adventure with this mysterious new space explorer. Were they secretly a girl the whole time? Hopefully we'll find out next mission.

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Destructoid
Jonathan Holmes
9.5 / 10.0 - 1001 Spikes
Jun 8, 2014

This is a game that will have you thinking about how intense, perplexing, and perfect it was for days. Like a tiny mouse says early in the game -- "the harder the victory, the greater the joy of success". 

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Destructoid
Jonathan Holmes
7.5 / 10.0 - Knytt Underground
Jan 2, 2014

There are plenty of irreverent characters to talk to, fetch quests to give a limited sense of purpose/achievement, and a nice split between breezy and tough areas, but all the same, you'll likely want to take more frequent breaks than in chapters one and two. Interest will dry out more quickly, especially if you focus on the story, which is either trying to be "so stupid that it becomes awesome," is designed to make you hate stories in games, or both. Either way, Knytt Underground is brilliantly-designed 2D platformer that offers a ton of content. Just don't think about the story too much. "blah blah blah blah blah" indeed. 

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