Fraser Brown
Verdict: The dangers of the abyss are well worth facing for Zubmariner’s bounty of fantastic stories and strange adventures.
It’s strange to be slightly disappointed with Leviathans despite spending entire days completely immersed in Stellaris, yet again. It’s not bad DLC, it’s just mostly invisible for large portions of the game.
An intriguing but often incoherent mystery that’s bogged down by long-winded dialogue and terrible puzzles.
A fun concept and diverting combat don't make up for how slight and repetitive Slayer Shock is.
So desperately, it seems, the developers wanted to recapture the magic of this series that they forgot the context of its many successes. Master of Orion and its sequel were bold games, forward-facing and bar-setting at the time, and you can’t simply recreate a game that’s over 20 years old and expect it to have the same impact. If it wasn’t for its name, Master of Orion would be forgotten in a year.
Rivals puts a spin on its predecessor’s formula, but doesn’t really improve on it. For the yet to be initiated, the original is simply bolder, represents a more unique take on the 4X genre, and is thus the one to pick up. The ability to choose how to take on the Sorcerer King, directly or indirectly, is still a welcome addition though. Indeed, I wish it could be added to the original game as a mode or optional victory path. With that not happening, the standalone is the only way to get that extra choice and experience the apocalyptic war from a different perspective.
While Worms W.M.D. might evoke the halcyon days of Armageddon, it’s more than capable of standing on its own as another high point for the series.
Absolutely bursting with breathtaking vistas, No Man's Sky works best as a stellar walking sim. Sadly the half-baked survival elements only detract from the experience.
I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore. And whatever you do, if you decide to add this digital galaxy to your collection, make sure to blackmail some friends into picking it up.
Total War games past have expanded, changed and morphed over time and this will doubtless be similar. As it stands, Warhammer is a worthy addition to the series, particularly as a melding of two universes we've long wanted to see collide. And before long, as the patches roll in, it could be even more than that.
I bloody love Hearts of Iron IV. Even when I’m not doing anything, I really am, because my brain is still racing through all the things I need to do, all the focuses I’m contemplating, all the countries that might soon face my wrath.
Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.
The Banner Saga 2 captures much of what made the first game such a compelling fight for survival. It has a tendency to focus on the bigger picture and with the large number of characters that don't have much to say, some of the emotional engagement from the original is lost, but both the management side of things and the tactical battles have been lavished with improvements. The journey is bleak and savage, but the game is great.
You start off as a weak, undead wanderer and eventually grow into a being that can kill god-like monsters, and it's not because the game's narrative needs you to be that powerful, but because you've worked so very hard to get to that point. It's an incredible feeling, and makes Dark Souls III an incredible game.
The Walking Dead: Michonne is supplementary at best. It's a sidestory that fills in a brief gap in a much bigger narrative. There are hints of more interesting things to come, but as of the first episode, this is far from essential for either fans of The Walking Dead comics or Telltale's other episodic games. It's a diversion, and not a great one.
I'm not going to beat around the bush here: Homeworld: Deserts of Kharak is the greatest RTS I have played since I first started flirting with StarCraft II.
Why would I want to drive a car or shoot an assault rifle? I just dropped a tank out of a cargo plane and, while surfing on said tank, blew up a jet that was in pursuit with a rocket launcher.
Cities: Skylines was kept fresh thanks to its army of modders, but After Dark tweaks every single element of the game so that, once you start rooting around the budget panel and customising districts, it starts to feel new again. And it will probably feel new all over again once the modders get their hands on the expansion.
None of the separate parts – the platforming, the construction, the light strategy – stand out as particularly refined or able to stand toe to toe with games that just focus on one of those things, but Q-Games has put them all together in a package that is much more than the sum of its parts, hiding its flaws under the satisfying pace and multitude of unlockable rewards and newly discovered recipes. With every completed level, the call of the soup drove me forward, onto the next planet, seeking greater profits and fat customers.
Well, I'm still ambivalent, even after working through things in what has maybe become a longer review than planned. For the moments where the procedural stuff just works perfectly, creating a bastard-hard but ultimately memorable level, and for the world itself, which is lovely, The Swindle is worth dedicating a couple evenings to. It won't steal your heart though.