Fraser Brown
Betrayer is an FPS where the shooting is lackluster and the enemies annoying. An adventure game where investigations are restricted to looking for objects on the ground. It is carried by artistic flair and - when it works - impressive audio design. As the violent encounters started to drain me of my energy and the plodding search for clues started to drain me of my sanity, I weathered it all because of my burning need to finish the story and my mission. I needed to put these souls to rest. But mostly I just wanted it to be over.
I'm not sure if anything is worth waiting 11 years for, but if it was, it would be Age of Wonders III. This isn't Duke Nukem Forever, shoved out the door to exploit ravenous fans. Nostalgia has a lot of weight, and this definitely feels like something that could have existed over a decade ago when we were swimming in turn-based strategy, but that's not why it's great. It builds on its past rather than just using it as currency. The familiar sits beside the modern, the fleshed out classes, the deeper tactical combat. It's the best that Age of Wonders has ever been.
Cigarette in one hand, and now a whisky in the other, I watch as the credits roll. The climax of the episode is a big one, masterfully presented to ensure the maximum emotional impact and lots of awful regrets. "I've made a terrible mistake," I say as the credits fade. "I'm going to pay for it in the next episode."
South Park: The Stick of Truth feels like it's been 16 years in the making, drawing on the high points from 17 seasons of lewd hilarity. Kenny dies a lot, and those immortal lines are uttered; Jimmy takes five minutes to spit out a sentence, requiring players to press a button to skip it; and Canada is a weird place containing dire bears, farting comedy duos and queefing women - it's all there. This is South Park, and Obsidian's RPG design at their very best.
Consortium is a tragedy. There's an extremely clever game to be found within, but only when it works. It's just the first part of a planned trilogy, and I have so many questions that I won't be able to help myself, I need to play the second part. But I can only hope that it's not held together by chewing gum and sellotape again.
Despite a few missteps, Smoke and Mirrors is an excellent follow-up to Faith. It's a twisted journey through Fabletown's dirty, neon underbelly exploring the darker side of glamour magic and the exploitation of fables. It ends somewhat abruptly, with a terrible revelation, making the wait for the third episode already agonising.
The renown mechanic was a huge misstep and the Dredge become a bit dull after 15 hours of slaughtering them, but Stoic has still managed to weave a compelling tapestry of epic conflicts with emotionally engaging characters. When I found myself with a dagger in my back courtesy of characters I trusted, I was enraged. When I saw my warriors survive against the impossible odds, I was elated. It's a rollercoaster of agonising decisions and hard-won battles, and as filled with sadness as it is, I was just as sad to step off the ride.
I was wrong. It's a universe filled with boring people living on boring space stations, and playing in this universe is, unsurprisingly, really bloody boring. There's not one thing that X Rebirth does that Albion Prelude or, indeed, any of the X games doesn't do better beyond a few visual treats. Even when the bugs are fixed, the bizarre design choices will persist, as frustrating and counter-intuitive as they were at launch.
Call of Duty: Ghosts offers very few reasons for all but the most obsessed fans to take a look. Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn't a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don't know what is. It's completely shameless, and it's undoubtedly going to sell phenomenally well.
Uninspired puzzles and weak art might put some folk off, but they'd be missing out on a thoughtful, slow-burning tale that opens up into something poignant, even though it never stops being bleak.