Greg Tito
There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. Pax Romana ends. The classic era fails and the peoples of the world are tumbled into a dark age. A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.
Gat Out of Hell is a comedic romp through myth, literature and video game tropes. The writing is smart, the gunplay is solid, and the city of Hell is a blast to fly though. Some may miss the more traditional mission design or lament its brevity, but Gat Out of Hell is a great way to cap off the story of the Third Street Saints
The first episode of Telltale's Game of Thrones series isn't exactly groundbreaking but it successfully draws you in to learn what happens next to the Forresters. The art style and the vocal talents are superb and the new characters feel ripped from Martin's pages, for better or worse.
BioWare has created a role-playing game which feels like a massive monument to our culture. Inquisition is an absolute blast to experience for one hour or 150.
An overall solid turn-based strategy game that suffers from information overload resulting in analysis paralysis for the player, Beyond Earth has a few really interesting systems but ultimately doesn't transcend those mechanics into something unique or awe-inspiring.
Trap Team delivers a new gimmick on top of an old gimmick and does it damn well. The strong scriptwriting and voice work keep both adults and children interested in the story, even if you have to spend a lot of money to get the full effect.
As an open world game set in Middle-earth, Shadow of Mordor delivers unique emergent gameplay, finely-tuned combat mechanics and a story which avoids typical fantasy fare. While the main storyline can be finished relatively quickly, there is a lot of content in Mordor for you to pursue however you like.
The last episode of the series completes the arc of Bigby's investigation, and you'll be able to exact some final judgment on the perpetrators, but the resolution stumbles a bit after a spectacular climactic action scene. The whole series is excellent, and the conclusion may make you want to replay it to figure some stuff out you might have missed.
The story is moved forward, and the quick time events and character development make you wish you could play the concluding episode right now. So, in essence, this episode does its job quite well, I just wish it had more internal resolution.
Warlock 2 offers a lot of options for a fantasy strategy fan, and the Exiled Mode is fun the first time, but there's something missing in the formula to make it a truly memorable game.
The third episode of The Wolf Among Us adds an illusory time limit, and it works damn well at ramping up the tension of Bigby's investigation before a stellar climax.
Life on the frontier wasn't pretty and neither is Banished, but it does provide an interesting city-building simulation with an excellently designed user interface.
The writing in the second episode of Telltale's A Wolf Among Us series does more to investigate the dark corners of your soul than your shrink can in an hour. Sadly, you can play through the episode in just as much time.
Enemy Within is a solid expansion to an excellent game, with options like MECs, medals and gene mods that make you want to stomp aliens all over again in exciting new ways. The first two thirds of the campaign are definitely improved, but EW doesn't solve the problem of slogging through the endgame.