Nicholas Tan
That said, Tearaway has every right to be a playful, buoyant romp through a paper candyland, and few titles, if any, have integrated the Vita's features as well as it does. Though Tearaway could have extended its final levels to explore creation and identity, its depth isn't paper-thin, and the originality of its presentation alone is unique enough that Vita owners should consider ripping through the game once... but no more than that, or you might give the game its walking papers.
It's an average effort with an interesting concept for a protagonist and a game that lasts for several days only because it's unnecessarily padded and punitive to a fault. Knack may be built on the blocks of charm and difficulty, but by the fourth level, those blocks topple over into a pile of excess tedium.