Blake Peterson


35 games reviewed
75.4 average score
70 median score
48.6% of games recommended
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This is a real treasure and a tribute to all-things Witcher, perfectly captured in the final moment before the credits roll: a close-up of Geralt, who turns to look directly at the player through the screen with a subtle grin, as if giving thanks for the chance to tell one last Witcher story.

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Oct 9, 2014

While it has a few flaws, it's a frightening, innovative example of the survival horror genre, where AAA titles have been trending more and more towards action/horror mixes that, quite frankly, just aren't scary.

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Apr 14, 2014

Lego The Hobbit is, if not the best Lego game, then closely matched with the top entries in the series.

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Disney Fantasia: Music Evolved is a solid, entertaining game that's not too challenging for kids and whose main story I completed in about six-and-a-half hours.

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Jul 22, 2015

Rocket League was great back when I got to preview it, but having more time with it really made it clear just how much the developer Psyonix has managed to zero in on what's fun about the experience. It has a very limited set of modes currently, and the single-player feels a little flat; but the multiplayer is glorious, fast paced fun, with short explosive play sessions that you just want to keep coming back to, with plenty of amazing moments where you won't believe you—or another player—managed to make that shot.

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Oct 16, 2015

If you're looking for enjoyable gaming content for the Portal and Doctor Who franchises, this is a really fantastic place to find it, with the promise of more in their individual level packs.

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Disney Infinity 3.0 is the best of the series yet, with the excellent Twilight of the Republic starter set, and the general polish of the game overall is extremely refined with gameplay feeling much more responsive. The Toy Box feels much more like something you could actually build game content in now as well, with greater detail in the design-by-numbers features.

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Xenoblade Chronicles X is epic and a really great game, but one that requires the player to approach it in a specific way. It's an oddity on the Wii U, a full-fledged massive RPG experience from a first-party Nintendo developer. Parts of it are so Japanese—character design, animations, anime/manga-esque plot—that it feels like it should be an Atlus or Nippon-Ichi title; but if it were that niche it would never have been able to develop the expansive environment. There's certainly nothing like it on the Wii U, or anywhere else. It's definitely worth picking up if you have the platform.

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Agent 47 is a cipher for how you want to play the game; he exists to unlock its secrets while also letting you establish your own style—within the game's parameters—and it's great to see how that evolves in this second episode.

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Fallout 4's Vault-Tec Workshop DLC would be more than worth it for most players if all it did was make the cavern space available to build their own vault. That it adds a 4-5 hour quest on top of making these assets available, for the same $5 price as the other workshop DLCs, makes it a really fantastic value, and one that will give a far greater return to anyone who's wanted to take their experience from Fallout Shelter to the main game. But if you're the type of player who expects a fuller story-based DLC from the Fallout series, this may not be for you.

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