The expansion isn’t the best piece of content but the overall changes that came with the launch of The Division 2: Warlords of New York expansion make it a great addition to keep avid players geared up and ready for the coming content planned for the game in 2020.
This is Bungie’s first take on releasing content on its own as a studio, and just how aggressive they will be in releasing future content is still a big mystery. It has only been a few months in, but the current state of Destiny 2 shows that it’s aimed in the right direction. Shadowkeep is a reminder that not everything can go as planned, and that this new journey for the Destiny franchise can still be a bumpy ride.
The Ghost Recon series is now among the many franchises that provide just that: what started with Ghost Recon Wildlands has continued in Breakpoint, an open-world tactical shooter that feels great when the bullets start flying, but slowly loses its identity the moment you're caught in this endless gameplay circuit of looting gear to “improve” your character.
Developer Supermassive Games was on track to pioneering interactive horror in their breakout PS4 exclusive Until Dawn. Unfortunately, Man of Medan doesn't come close to matching that 2015 release. What they've provided is a dull horror story with predictable jump-scares, uninteresting characters, and a story that will leave you scratching your head and saying, "Really?"
Days Gone has characters that make you smile, and a trusty bike ready to take you away. For while some irritations persisted during my playthrough – such as the technical irregularities that need to be patched – that its encounters provide a real sense of accomplishment makes it an open world worth exploring.
They attempted at something different with Black Clover: Quartet Knights; by making it a more team-oriented online brawler. However, the lack of gameplay depth and balancing issues make it a short-lived experience for fans of the series.
The combination of tension, exploration, intrigue, and survival made for an strong artistic foundation for Compulsion Games to build their story upon. They’ve created something special here, and I hope they continue to do good story work going forward. We Happy Few’s stealth and combat, on the other hand, needed more work. While the game encourages you to seek out additional playthroughs, they only serve to cast a harsh light on the fundamental mechanics. And that’s a bitter pill to swallow.