Tacoma is as thoughtful and introspective as you'd hope, effortlessly pairing lofty sci-fi ideas with grounded personal stories and diverse characters. Your time on the Tacoma space station may be brief, but it's undeniably satisfying exploring the station and its interactive AR recordings, and there's enough intrigue to the plot to keep you guessing to the end.
Pokémon veterans will find a slighter, shallower experience than they're used to, and for them Let's Go will mostly be a curio and a tease of the franchise's future. But for the rest of us this is a friendly way to return to Kanto, stripping away the layers of fuss and features that have calcified over years of sequels to get back to the core of the Pokémon experience: exploring, battling, and catching 'em all.
If you're a series sceptic, it likely won't win you over - at least not unless you can force your way through the first ten hours - but fans looking for a Greek epic to invest a couple hundred hours in will find a rich world, a frankly ludicrous amount of content, and a welcome step forward for Assassin's Creed.
Get Even's ambition has a tendency to outstrip its reach, but it's always worth encouraging games willing to try and push the medium's limits. Slightly uneven gunplay and a few clichéd story beats aside, Get Even is consistently memorable, interesting, and surprising, and for that alone it's worth your time.