The problem is that outside of the actual gameplay, everything else about Jump Force feels unfinished. The hub world is an utter disaster, the character creator feels flat, the roster is unbalanced, and you are almost guaranteed to give up on the story mode before you get to the end.
Pokémon veterans will find a slighter, shallower experience than they're used to, and for them Let's Go will mostly be a curio and a tease of the franchise's future. But for the rest of us this is a friendly way to return to Kanto, stripping away the layers of fuss and features that have calcified over years of sequels to get back to the core of the Pokémon experience: exploring, battling, and catching 'em all.
If you're a series sceptic, it likely won't win you over - at least not unless you can force your way through the first ten hours - but fans looking for a Greek epic to invest a couple hundred hours in will find a rich world, a frankly ludicrous amount of content, and a welcome step forward for Assassin's Creed.
David Cage's games have a reputation for being ambitious failures, outsized vision let down by time, technology, or videogame conventions. Detroit: Become Human is more of the same - but by that very nature feels less ambitious than before, while simultaneously bringing Cage's failings as a writer even further into the spotlight. This is clunky, awkward, and only fleetingly interesting once you look past the shiny surface. Androids may be alive, but Detroit: Become Human certainly isn't.
A Way Out falls short of what it could - and should - be, but there are flickers of brilliance. And with the best part of ten hours of gameplay for two people, for half the price of an average game, it's definitely worth giving it a go over the weekend - just lower your expectations a little.
The Evil Within 2 is a game that wants to be a few different things: survival horror, mind-bending surrealism, action-adventure, and open-world exploration. It sounds like an unwieldy mix, but against the odds the game seems to hold it all together
Marvel vs. Capcom: Infinite has perfectly competent core gameplay, with some welcome touches to make things more accessible to newcomers, but is let down by everything around that gameplay loop. Character designs, voice acting, writing, and just about everything about the story mode are all well below what one of the year's biggest fighting games should be offering, and that's enough to ruin even the simple joy of watching Thor pick a fight with Ryu.
Tacoma is as thoughtful and introspective as you'd hope, effortlessly pairing lofty sci-fi ideas with grounded personal stories and diverse characters. Your time on the Tacoma space station may be brief, but it's undeniably satisfying exploring the station and its interactive AR recordings, and there's enough intrigue to the plot to keep you guessing to the end.
Get Even's ambition has a tendency to outstrip its reach, but it's always worth encouraging games willing to try and push the medium's limits. Slightly uneven gunplay and a few clichéd story beats aside, Get Even is consistently memorable, interesting, and surprising, and for that alone it's worth your time.