From top to bottom this is meant to make you feel like Keanu’s iconic assassin, and when it pulls off the trick Hex feels like nothing else out there. Unfortunately after a few hours the devs run out of surprises, and with a strictly limited moveset you'll likely become more aware of all the things that movie Wick does that his videogame counterpart simply can't.
The problem is that outside of the actual gameplay, everything else about Jump Force feels unfinished. The hub world is an utter disaster, the character creator feels flat, the roster is unbalanced, and you are almost guaranteed to give up on the story mode before you get to the end.
Pokémon veterans will find a slighter, shallower experience than they're used to, and for them Let's Go will mostly be a curio and a tease of the franchise's future. But for the rest of us this is a friendly way to return to Kanto, stripping away the layers of fuss and features that have calcified over years of sequels to get back to the core of the Pokémon experience: exploring, battling, and catching 'em all.