Pokémon veterans will find a slighter, shallower experience than they're used to, and for them Let's Go will mostly be a curio and a tease of the franchise's future. But for the rest of us this is a friendly way to return to Kanto, stripping away the layers of fuss and features that have calcified over years of sequels to get back to the core of the Pokémon experience: exploring, battling, and catching 'em all.
If you're a series sceptic, it likely won't win you over - at least not unless you can force your way through the first ten hours - but fans looking for a Greek epic to invest a couple hundred hours in will find a rich world, a frankly ludicrous amount of content, and a welcome step forward for Assassin's Creed.
David Cage's games have a reputation for being ambitious failures, outsized vision let down by time, technology, or videogame conventions. Detroit: Become Human is more of the same - but by that very nature feels less ambitious than before, while simultaneously bringing Cage's failings as a writer even further into the spotlight. This is clunky, awkward, and only fleetingly interesting once you look past the shiny surface. Androids may be alive, but Detroit: Become Human certainly isn't.