Michal Korec


148 games reviewed
81.5 average score
85 median score
81.8% of games recommended
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10 / 10.0 - Persona 5
May 30, 2017

Persona 5, however, is superbly balanced at all levels of content – screenplay, characters, plot, civilian Tokyo, X mazes and Mementos, a duel system, jazz music and an unmistakable atmosphere. There's practically nothing to blame for this game.

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Oct 14, 2016

Odin Sphere: Leifthrasir is a taste bud. It was created almost a decade ago, but in a new dress and period it has a lot to offer. On the view of a regular meat cleasel, but when you start exploring it, one of the demonstrations comes as some games do not age. Interesting concepts, unexpected variations or great ideas do not get boring so soon.

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Oct 10, 2016

Warlords had excellent content for a month-two, but then collapsed into the grinding garrison, with the authors ignoring the new content for nearly a year. With Legion, the main serving is just as good, and game systems promise it could be more durable. Patch 7.1 promises a redesigned Karazhan with a 5-person maze, which we look forward to immensely, and as long as there are more surprises, WoW: Legion can be a better perennian.

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8.5 / 10.0 - Dark Souls III
May 16, 2016

Dark Souls has shown players how to fight ultra bother and learn a lot, but the third episode won't overcome past parts of the series because the original charm is gone and it remains a tough grind.

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You'll get 8 to 10 hours of quality entertainment and a demonstration that game screenwriting has moved way forward and can be asked as much as adventurous or JRPG of the 1990s.

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The Legend of Zelda: Majora's Mask is a different Zelda. So different and experimental for fans that they will learn to manage it longer than others. Newcomers can jump in at the right time: there's a core of the series and a lot of tweaks.

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9.5 / 10.0 - Bayonetta 2
Nov 5, 2014

It's an unconventional experience that only arrives occasionally. And maybe he'll be back in five years.

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It doesn't have revolutionary power-ups or weapons that you wouldn't have used before. Experimenting with a change of perspective eventually paid off for Nintendo, the transition from 3D to 2D applied to the hero changed the radical view of passing dungeons, benefiting from the feeling of overcoming obstacles. Satisfaction from solving puzzles comes often and driving you into exploring the world on which the game is built.

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