Michal Korec
Dark Souls has shown players how to fight ultra bother and learn a lot, but the third episode won't overcome past parts of the series because the original charm is gone and it remains a tough grind.
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You'll get 8 to 10 hours of quality entertainment and a demonstration that game screenwriting has moved way forward and can be asked as much as adventurous or JRPG of the 1990s.
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The Legend of Zelda: Majora's Mask is a different Zelda. So different and experimental for fans that they will learn to manage it longer than others. Newcomers can jump in at the right time: there's a core of the series and a lot of tweaks.
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It's an unconventional experience that only arrives occasionally. And maybe he'll be back in five years.
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It doesn't have revolutionary power-ups or weapons that you wouldn't have used before. Experimenting with a change of perspective eventually paid off for Nintendo, the transition from 3D to 2D applied to the hero changed the radical view of passing dungeons, benefiting from the feeling of overcoming obstacles. Satisfaction from solving puzzles comes often and driving you into exploring the world on which the game is built.
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