Michael Leri
- The Last of Us
- God of War
- Mortal Kombat X
Spider-Man's first episode is fantastic in almost all the same ways that the main game is.
Castlevania: Requiem is a good reminder of the best parts of the series but the collection also makes it more evident that Konami is maybe currently not adept enough to create thrilling new experiences and is only capable of haphazardly bundling together old ones in hopes that we won't notice the difference.
Hitman 2 was obviously meant to be attached to the previous Hitman game as both are nearly identical on the surface. The commitment to replayability, thorough assassinations, and large, packed environments are parallels that worked then and work now.
those areas where Tetris Effect drops the ball doesn’t completely negate how good the classic puzzler still is at dropping blocks.
Toys for Bob’s recreation honors Spyro’s roots by using Insomniac’s style as a template and naturally expanding upon it without losing sight of the franchise’s soul. The result is a trio of titles that have brighter visuals, smoother controls, and more expressive animations while retaining the easygoing platformer nature that surprisingly fits quite well in the modern day.
Turf Wars is a minor step backwards because of the high bar set by the main game and the prior episode. It set up a story worthy of telling and had a promising ending that this installment doesn’t quite squander, but meanders through.
For a game all about destroying the manifestations of sin, Darksiders 3 is guilty of a lot of them.
But the game also lets you become Michael Bay by giving you total control over the chaos you can create on the screen. That may not be a flattering comparison in the cinematic world but for a game like Just Cause 4, it’s one of the highest compliments.
Desert Child is built upon the promise of solid ideas that don’t quite come together. And sadly, they’re so deeply intertwined that a mistake in one aspect of the game critically injures the other part of the game.
Silver Lining ends The City That Never Sleeps with grace but its grander ambitions make it more than yet another Spider-Man chapter.
This episode may sometimes sprint on the way to that conclusion but it’s just going to be a few months until we find out whether or not the odd rush had a greater purpose.
A remaster of this scope can’t give the game a better camera, liven up the combat, or spruce up the tacky pre-rendered backgrounds. It’s a shame too since somewhere in this game lies a decent core that could serve as a fantastic base for a more fully fledged remake willing to go beyond a simple touch-up.
Life is Strange 2 Episode 2 feels more like a crossover bonus sequel to The Awesome Adventures of Captain Spirit than a true continuation of the first episode
Far Cry New Dawn is fine, functional, and sometimes fun, but it mostly just hovers around the middle, neither touching greatness nor mediocrity but occupying the safe, boring plateau in between.
While the gear system is full of unwanted fluff, Trials Rising is not. Its collection of well-designed tracks are wonderful playgrounds for its familiar yet still addictive physics-heavy biking gameplay. Familiarity in this case is not a bad thing because of how satisfying it is to improve your technique and overcome new challenges throughout its bevvy of additional modes.
Its reluctance to properly evolve keep it from being the king of its genre, but its commitment to its stylish and responsive mechanics still makes it one of the best hack and slash games, crown or not.
As a singular episode, it’s fine. But in the grander scheme of wrapping up a six-year storyline and four-episode arc, it’s also just fine and that middle of the road result is a bit of a disappointment.
Mortal Kombat 11’s toned down yet more tactical play gives it its own style that also remains true to the heart of the series. Although the franchise has been all about ripping out beating hearts, MK11 thankfully knew to leave that heart intact.
Whereas the first episode was a promising start and the second episode seemed like anomaly, this third episode appears to disprove that by setting a disappointing tone for the rest of the season. And we’ll have to wait yet another four or so months to see if that’s accurate or not.
There simultaneously needed to be a lot more of Rage 2 and lot less; a lot more depth in its driving, story, and missions and a lot less repeated content and long stretches of empty landscape