Jorge S Fernandez
In the end, Disgaea 5 may not have evolved much from its glory days, but the latest entry proves that the tried-and-true mechanics still hold up, even if the aesthetics and characters remain somewhat antiquated. There is no other RPG that features this many options, which will undoubtedly win over the hardcore RPG crowd with far too much time on their hands.
It's unfortunate that Square Enix did not put enough time and polish toward the visual side of Type-0, which was their chosen title to kickstart the Final Fantasy series on the latest gaming platforms. Look past its unpolished visuals and confusing story, however, and you may yet discover (or rediscover) a unique experience that rekindles an old flame with the long-cherished franchise.
In conclusion, Fairy Fencer F is one of the strongest examples of a B-tier JRPG; what it lacks in originality or technical achievements, it makes up for having a simplistic-yet-fun battle system, a generous helping of customization and content, and a significant trimming of fat as well as fanservice, both of which continue to bloat up the Neptunia series with each new game. If anyone was ever curious to try one of the growing number of Western releases from Compile Heart, this would definitely be the game to try, especially now that it runs smoothly and carries a budgeted price.
In the end, Deception IV has a few kinks in its mechanics, but not enough to explode in your face. The trap-setting mechanic will no doubt go over well with creative types eager to torture AI opponents, and the amount of unlockable content will incentivize completionists to run their tests over and over again until the perfect killing machine is invented.
Either way, it's really unfortunate how formulaic these episodes continue to play out; you interact with a famous character who you can never win over, you engage in a bloody QTE action sequence, you get jerked around some more by other characters, and you top things off with a dramatic cliffhanger that makes you want to take the lumps all over again. With one more episode to go, it remains to be seen if it was all worth it, but if Telltale fails to stick the landing and also fail to innovate for their next games, then they may have to deal with being on the receiving end from angry fans crying out for freedom (to make more meaningful choices).
Simply put, Kholat fails to properly balance its moody aesthetics while keeping the player actively invested. It is yet another case of an experience that is beautiful to witness, but boring to actually engage in.
Though not as expansive enough to call it a true special edition, Devil May Cry 4 features a lot of fan-favorite additions and an attractive price that makes it well worth double-dipping (or triple-dipping if you originally started on console and moved to PC). If nothing else, it proves that Capcom still has people that can deliver a high-octane action game that won so many people over with the first Devil May Cry, and will no doubt continue to have fans begging for a (true) fifth game.
Zenimax has learned from his mistakes, greatly improving the one that is finally beginning to become a worthy multiplayer title of The Elder Scrolls
Review in Spanish | Read full review
If you can stomach the pandering story situations Neptunia throws at you, or if you happen to actually enjoy it (once again, no judging here), the simplistic-yet-satisfactory RPG mechanics and large amount of content (including quests, optional bosses, unlockable outfits and more) results in a decent RPG experience that's light in commitment, if high in moe calories.
It may be a fixed narrative with little alterations, but it's still an interesting narrative, but should that fail at any point than this entire castle built by Telltale may collapse.
Overall, Omega Quintet has all the competent trappings of a modern RPG, but it has a lot of things working against it, from the annoying characters to the repetitive (and often poorly translated) dialog.
Immense in all aspects, the plot, the size of its open world and of course its technical quality that keeps the 60fps practically constant, the zenith of the saga and the "sandbox".
Review in Spanish | Read full review
Obsidian has set the bar for the genre very high with a game where technical and plot quality is breathed from the first scene. A tremendous tribute to the references of the 90s
Review in Spanish | Read full review
Ultimately, Slender: The Arrival retains the same experience as the previous versions, though it lacks the visual polish of the PC original. The move to PS4 also gives it tougher competition as far as horror games go, especially compared to the superior (and still free) P.T. If you lack a capable PC, this console re-release should suffice, otherwise stick to the cheaper and technically more proficient alternative.
This game may lean far more heavily on the Metroid homage than most, but it still manages to perfectly capture the tried-and-true gameplay elements of Nintendo's classic while also incorporating several new ideas to let it stand out on its own, turning an homage to a retro classic into a modern classic that future titles will want to follow.
The overall story is still interesting enough to leave us anticipating, but much like how fans wish those damn dragons would cross the sea already, it would be in this game's best interest to hurry things along.
The shorter length and arbitrary conditions of the final episode may not be as well thought-out as previous episodes, but as a combined whole it is a solid finish to a spin-off that successfully restored a lot of lost faith with the Resident Evil brand.
In the end, Assassin's Creed Rogue feels like a multi-colored blanket stitched together by years of older materials. It will still keep you warm for the night, but the mismatched patterns and holes in the fabric may leave you wanting to trade up for a fresh new blanket that still carries the same comfort.
Even the hokiest of story beats end up becoming good cliffhanger fuel, as each episode's climax makes those weekly waits just a little more unbearable. Hopefully Capcom will be able to keep things up during the second half of this game, and also apply much of the positives from this experiment into future entries in the series.
A few technical issues still remain, such as the unreliable stealth mechanic where enemies will arbitrarily sense a player's presence even if they are properly concealed, and the AI-controlled character still has a habit of staying behind and/or failing to pull their weight during more heated skirmishes. Nevertheless, this latest episode has gone a long way to raise optimism over Capcom's latest RE experiment.