Tobias Heinen
- Bioshock
- Half-Life 2
- The Witcher 3 - Wild Hunt
Tobias Heinen's Reviews
I had a lot of fun with both extensions and was happy every time the correspondence between the employees of the Bureau of Control turned into rampant hate speech.
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Like in the main game, Obsidian leaves you every possible freedom to solve all quests as you see fit. A little more variety would have been good for the DLC, though.
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I'm in a huge conflict with Cyberpunk 2077. Much of this game is just fantastically well written, the characters draw me in and I want to learn more about them and the world around them. A densely populated city, terrific graphics splendor and deep role-playing weave makes this future dystopia something special. If it weren't for the ugly grimace that lurks around every corner, every quest and every dialogue. The first patches provide some improvement, but how much work does CDPR still have to invest to make Cyberpunk 2077 as playable as possible on all platforms? Of course, a lot is planned, but is that enough to make up for the disastrous start and appease bruised customers and shareholders?
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Maskmaker was a nice trip, even if the game's premise doesn't outlive its duration. The quest for new components made sense as a fresh idea at first, but felt a bit like a grind from halfway through the story. The environments, which aren't particularly varied from that point on, do their part to wear out soon enough. Nonetheless, messing around with resources, making new masks and decorating them, and exploring the very pretty worlds was always fun. I'd love to bite into the fluffy-looking trees in the mountains - they look like cotton candy. And the walk on the beach made me realize how much a vacation would be needed. White sand underfoot, palm trees close by, and collecting shells. At least in VR, I was able to catch up on that thanks to Maskmaker.
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The dull gameplay, the same old fights, and the absolute overabundance of enemy waves took the fun out of Necromunda: Hired Gun for me relatively early on. The premise looked good, the inspiration of the developers is clear, but the execution leaves obvious flaws. Even though the arenas and levels are beautifully designed and could vary so much despite being permanently underground, it's the gameplay in particular that makes the agile shooter and thus breaks its neck.
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If you like calm management simulations and don't need enemy units that shoot up your laboriously built settlements, you'll certainly be in good hands here.
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Biomutant certainly has its moments. Unfortunately, many bugs, unbalanced fights, and the sheer abundance of systems always give the little rodent a leg up. Many things seem monotonous, the tribal fights get boring after the second round and those who always keep their distance can even defeat the strongest "Lupa Lupin". In addition, there is the storyteller, who has too little to say on the one hand and far too much to say on the other. Biomutant definitely has potential to be much more entertaining. It seems as if the developers simply put more on the plate than they could actually squeeze out. It's a shame, because the little ball of yarn has grown on me a bit, despite a few quirks.
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Far Cry 6 can be saved under familiar fare throughout. Those who like the series and have already been to Far Cry 3, Kyrat in the Himalayas (FC4) or the fictional Hope County (FC5) will immediately feel at home with everything the developers throw at you. Far Cry 6 is a good open-world shooter with a massive, coherent arsenal and a pleasantly familiar gameplay loop - but nothing more. The entertainment is certain, but you shouldn't expect any flights of fancy.
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Chorus can be a lot of fun, but too often gets in its own way. When I sweep through huge frigates with precise drifts while simultaneously shooting power relays and turrets, it holds a sense of absolute superiority and skill. Unfortunately, this freedom is too often taken away from me and replaced with boring dialogue. Essential features like moving my ship horizontally and vertically or selling old equipment at the merchant are completely missing. In addition, there are sections of uninteresting story that can't be skipped. So I'm kept in an empty room even longer, although I just want to fly, explore the great environments and go hunting. The numerous, diverse enemies and the fabulous drift system keep the combat fresh and crisp, even towards the end of the 14-hour campaign.
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I liked Wanderer a lot. It mixes many strengths of other VR games with many ideas of its own. An interesting pastime with challenges as well as action elements.
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For a VR title, Tentacular has the right length of gameplay and is a heartfelt, lovingly designed indie project that I had a lot of fun with in the seven hours of play. If you want to blow stuff up, fire rockets, or just stack blocks, you'll definitely get your money's worth. Tentacular remains varied and always provides new challenges.
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If you're looking for something nice to do in the evening and want to integrate partners or roommates into your hobby, you won't go wrong with KeyWe. The cute little feathered creatures are an entertaining change for beginners as well as long-term players, and the constant change of circumstances always brings a breath of fresh air into the unchanging scheme.
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