Ryan Pearson
SteamWorld Quest: Hand of Gilgamech has stripped away anything unnecessary and made a solid RPG. While a few more flairs would have been nice and difficulty balance can be a bit off, it is still an excellent RPG that encourages players to strategize when building a deck to prove their mettle.
While its sandbox-peers do a few things I would like to see here, it carves out its own style and has potential to develop into something that will make it stand along-side them as equals.
All considered, Katana Zero will set you back the price of a good meal, while being more fulfilling than than certain AAA studios’ safe and bland attempts for over double that price. In the words of Katana Zero itself: Yes, that should work
I honestly have very little to criticize about the pure business side of the game. The gradual progression is not too slow, and you slowly develop from keeping a close eye on your own grow (the place where you, you know, grow) until you have plenty of people to do that for you.
Fell Seal: Arbiter’s Mark has earned the high praise I give it. Nearly every criticism I have towards it is a nit-pick, or comes down to personal taste. This is exactly what I have been looking for, and I think fans of this sub-genre will be to. It practically fell from heaven.
None of the gameplay is smart or challenging. The environments, while they can be pretty, are nothing special. The story is so non-existent and uninspired, calling it paper-thin is not enough.
Sundered: Eldritch Edition was a delight to play. Aside from a rocky start and combat sometimes being dull, both the combat and Sundered itself gets better the more you play.
Townsmen does nearly everything right. It is the definition of an indie underdog that has a real chance to become something special next time the developers go to town.
If the only Disgaea game you can get is Disgaea 1 Complete, you will still enjoy yourself. It provides insane hour per dollar value if it scratches your team-building and strategy itches. You may just have to endure and work around some major issues. To those familiar with later Disgaea games, those older problems may be anything from a minor issue to you, to incredibly frustrating. You may still get some enjoyment nonetheless. While it can be purgatory, it is far from hell.
Dead Cells could have been a disaster – another game where your arm is behind your back unless you get lucky. Instead your skill is rewarded, and even when enemies become frustratingly fast, you always get the urge for just one more run. Good luck does help of course. It is not perfect, but it is dead close.
Cosmic Star Heroine feels like a short, classic JRPG that has been ported from an ancient system, warts and all. Some of the glitches and usability issues are criminal, and should never be acceptable.