Claudio Magistrelli
It's hard to say if What the Golf? is crazier or funnier. This game made by five guys from Denmark rebuild the concept of golf using cows, furniture and gravity in a bunch of mini-levels that never stop to amaze. I really can't remember a game leaving me in awe every 15 seconds, only thanks of the lovable absurdity of the ideas it introduces.
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VirtuaVerse is a lot of things. It is a tribute to old school point&click adventures and, at the same time, a modern take on the genre. It is also an act of love to cyberpunk and his themes. But more than anything else, VirtuaVerse is a great adventure set in a detailed world built on a great pixel graphic, fantastic music and a suggestive atmosphere.
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Maneater feels like a b-movie and it's not ashamed of it. The atmosphere is undoubtedly its best value and, if you wanna appreciate it, you must avoid looking too much at the details. The idea on which the game is based, after all, is that fish are smarter than humans, so Maneater rightly treat us accordingly.
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My mind has not yet been able to fully grasp Wavey's wave movements, but the UpperRoom Games' title is undoubtedly an original and intelligent "platform" that brings to mind the glories of Sonic launched at crazy speed through his articulated and strange levels.
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The Procession to Calvary is a blasphemous, cinical and rad point&click adventure set inside a collage of Renaissance paintings. Brilliant dialogues and gorgeous animations are the perfect frame for Joe Richardson's dark humor and his funny homages to the Monty Python.
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Mixing games and movies is hard, and The Complex still hasn't found the magic formula. At least, it doesn't take the matter so seriously as Until Dawn, but it just delivers what it promised: 6-8 hours of an interactive movie, set in a direct-to-video sci-fi context. Not a mastepiece, but stil better than the beginning of 2020.
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Two Point Hospital is perfect for anyone affected by nostalgia syndrome caused by old Bullfrog games, but it is also suitable for healthy bearers of irony and for all those who are not afraid of getting infected by its amusing frenzy. The port of the control system on Switch is very good, even if the loads are longer and framerate is sometimes unstable – a not so important flaw for the gameplay of Two Point Hospital.
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Ministry of Broadcast has some weaknesses but also a lot of style. So much it feels original even if you can clearly see Pince of Persia, Flashback or other classics inside his shell. All of this wouldn't be possibile without his strong narrarive and his on-point irony: there's nothing better than laughing to force your brain to work.
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Luigi's Mansion 3 is the perfect example of the Nintendo way of making games. It comes six years after the last chapter, it doesn't revolutionize the core concepts, but it introduces just the perfect amount of new features to feel fresh. However, the most important thing is that it's funny, damn funny, like watching a Ghostbusters VHS every Sunday morning in your childhood.
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Untitled Goose Game is a joke. A great one. Sure, an evil goose is an excellent starting point, but you need a great awareness of how gags work to make people laugh with it.
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There is a lot of fan service in Marvel Ultimate Alliance 3: The Dark Order and that's a smart move from Koei Tecmo and Team Ninja. The game is tailored around the expectations of Marvel's fans, with tons of characters and references to both movies and comics. Sure, cameras are bad and graphic is not so good, but superheroes lovers, the only target of the game, will not care about that too much.
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As a cinematic experience, Observation can easily be considered one of the highest points of the genre. Cool photography and a great reproduction of the space environment supports a solid and unnerving narrative. On the gameplay side, however, something did not work to the end and at least part of the screams I left to wander in space were not one of terror, but of frustration.
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More than a "more of the same", Shakedown Hawaii improves almost everything it takes from Retro City Rampage and introduces new mechanics. Not everything works as it should, but it never lacks ambition. Moreover, his 16bit style is super cool.
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Mormo's Curse is a good expansion. The spirit of The Swords of Ditto is still intact, but new modes, enemies and areas offer a satisfying challenge for both old and new players.
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Sometimes a single good idea is enough to think out of the box and make a simple, but intriguing game. Unheard proves that listening can be as engaging as watching, but it lacks any kind of reward, making patience more valuable than skills.
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Even with a mainstream approach, reached through a huge roster and shiny scenarios, Snooker 19 is designed to really satisfy only a small niche of fans of the discipline.
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It's a bit paradoxical to think that the weakest point of a remake are the newest features, but that's the case with Kirby's Extra Epic Yarn: the new abilities break that perfect balance of the original game. Fortunately, that game is still there and if you want you can appreciate it exactly as it was conceived.
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Even without the precision and balance of its source of inspiration, Advance Wars, Wargroove still manages to offer an excellent strategic experience through a wide variety of modes.
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Without considering its aim, RIOT may seem just a poor RTS. However, its ability to integrate gameplay's limits in a dialogue between them and the game's thesis made RIOT a really experimental and interesting game, unique in its own approach to the genre.
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The Eternal Castle [REMASTERED] try to demonstrate the current maturity of the videogame medium simply using a few modern tools in a structure inspired by the adventures of the 80s, playing with the player mind starting from the title.
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