Gabriel Carli
- DOOM
- Celeste
- Life is Strange
Gabriel Carli's Reviews
The Messenger is a game that, despite being heavily influenced by the classics, should be played by all. It has very few flaws and is good through and through. Its art direction is stunning, its soundtrack is exceptional, its level design is marvellous and its gameplay is intuitive, but it's not as innovative as it should be.
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Q.U.B.E. 2 adds much to the genre, be it the gravitational power from the gloves or the puzzle mechanics. Unfortunately, though, a lot of potential is wasted, since it has a mediocre story that leaves many blank spaces and its puzzles are very easy — and therefore monotonous — most of the time.
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Celeste gets absolutely everything right. It has surprising audiovisuals, innovative gameplay and an inspiring story. Breaking the fourth wall constantly, it deals with current topics and makes the player embark on a beautiful rollercoaster of feelings, therefore being so immersive. It's indispensable to any player.
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Subnautica is a survival horror game that should be one of the best of all time, but its optimization harms it drastically. It's immersive, has a chaotic story, enjoyable visuals, incredible sound effects and gameplay that gets almost everything right.
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Life is Strange 2's first episode kickstarts an emotionless journey that employs critical topics in the worst ways. It fails in many aspects and doesn't even get close to being as good as the first game, but at least it makes the player reflect a bit.
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Super Meat Boy is at least a basis of what every platformer should be. It's lacklustre when it comes to innovation and it can be a bit tedious at times, but it gets almost everything else right. What makes me the most impressed is its capability of, despite being almost a decade old, still being current and holding up as a very quality game.
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We Happy Few is, above all, a disorganized game with no identity. It was inspired by great games, but fell into a limbo of bad executions and left the fact that it's nothing more than a copy clear as day. The game had a huge potential to become a classic but threw that all away.
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Sunless Skies is a game with such an intense and complex story that it might have been better applied in a book. The game as a whole would be mediocre at best, if not for that part. Its gameplay is slow and hard; its art direction is good, but has no identity of its own; its soundtrack is just average. Playing it can be worth it, however, if you have the patience to follow an amazing story.
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