The Game is a Lie
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Curious Expedition 2 is a great game during its first hours and expeditions, even excellent. But when there's nothing new to discover — which happens way too quickly for a roguelike — there's not much left to enjoy.
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TOHU is not bad, per se, but I would have enjoyed it more were it a cartoon. Its gameplay is way too simple and the solutions to its puzzles way too absurd, resulting in a game that fails to truly captivate at any moment.
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Teratopia doesn't know which genre it wants to fit in, doesn't know who it's for and seems not to be able to decide on a tone to maintain. Even putting aside the appaling lack of ambition, it is deeply flawed in the most basic of concepts, resulting in an experience that's equal parts boring and frustrating.
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Developed by a team working remotely, NUTS is a unique and surprisingly effective experience for what seems to be, at first, a mere squirrel-photographing simulator. The attention and care put into each and every aspect of the game are tangible, but there's no denying that more gameplay variety and some small adjustments would be ideal for this game to become a masterpiece.
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I don't even feel comfortable talking about Sunlight. It's such an intimate and personal experience that the ideal scenario is to live it at your own pace — to get immersed in this transcendental story with no idea of how it's going to turn out and psychologically prepared to revisit your own past in a journey with a bittersweet destination.
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Super Meat Boy Forever is good enough for a bit of entertainment, but there are few reasons to play it over the original game, which is still superior in nearly every aspect.
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Pets, coffee and cuteness: what could possibly go wrong? Turns out, a lot. Calico proves that good intentions don't automatically lead to good products, with its short development period leading to a game that feels more and more undercooked at every turn.
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With unexpected twists, hilarious jokes, and innovative mechanics, There Is No Game: Wrong Dimension is undoubtedly one of the most eccentric and unique games ever released.
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Embracelet is a virtual hug from Machineboy to anyone willing to play it. Somehow, it tells a lovely classic coming-of-age tale with a twist that makes the player feel everything and more, still without tripping on itself.
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Superliminal is interesting and fun for the most part, but the repetitive mechanics and lacking originality in its story and script leave a lot to be desired.
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Sky Racket is not perfect, but its innovative ideas and impressive execution begin to pave an exciting path for the Brazilian video game industry.
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The Outer Worlds is one of the most ambitious indie projects ever, but somehow it feels very humane. Be it for its lovely characters, its surprisingly consistent universe or its tiny time-saving options, it's possible to see, at all times, the humanity behind this game. Because of that, it's an experience I recommend with all my heart.
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Lonely Mountains: Downhill is, most likely, the best BMX game released in the last few years. The attention to details is commendable and, despite some flaws, the gorgeous atmosphere and fun gameplay stand out.
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Morphies Law Remorphed had the potential to be a captivating online shooter, but it fails in gameplay quality and variety. Despite some noticeable improvements from the original game, it's hard to avoid the feeling that its great concept was wasted. Without a robust foundation, it doesn't matter how solid the walls and ceiling are — it all comes crashing down anyway.
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Neo Cab asks a lot of interesting questions about precariousness, automation, social control through technology, data usage, and especially how to hold on to your humanity in a monopoly under unregulated capitalism. The execution of the game is questionable, but it can be worth it to give it a look for fans of narrative-focused experiences.
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Untitled Goose Game is neither deep nor thought-provoking. But it's so, so, so fun, and that's enough for what it wants to be. House House proves, once again, that they can transform any unusual idea into a one-of-a-kind experience, funny from beginning to end.
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Creature in the Well is not memorable, but potentially really fun in parts. If you can ignore the repetition and monotony in some levels and let yourself dive into the game's captivating and beautifully-crafted atmosphere, it's possible to enjoy the experience.
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When I began playing, I was not expecting anything different from other games of the genre. As the story progressed, however, both the gameplay and the smooth style of the game surprised me, ultimately leaving me considering it one of the best experiences released in the last few years.
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Headliner: NoviNews has some good intentions and can be very good during some sections of gameplay, but an oversimplified political system and lacklustre art and sound directions prevent the game from fulfilling its full potential. Having said that, it can still be a good entry point for people who want to get into the world of politics in a more meaningful way.
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Slay the Spire is one of the most fun and refined games released this year, be it in its game mechanics, its strategy elements, its choice possibilities or its soundtrack. That's why its lacklustre art direction surprises me so much.
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