Gabriel Carli
- DOOM
- Celeste
- Life is Strange
Gabriel Carli's Reviews
Q.U.B.E. 2 adds much to the genre, be it the gravitational power from the gloves or the puzzle mechanics. Unfortunately, though, a lot of potential is wasted, since it has a mediocre story that leaves many blank spaces and its puzzles are very easy — and therefore monotonous — most of the time.
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Sunless Skies is a game with such an intense and complex story that it might have been better applied in a book. The game as a whole would be mediocre at best, if not for that part. Its gameplay is slow and hard; its art direction is good, but has no identity of its own; its soundtrack is just average. Playing it can be worth it, however, if you have the patience to follow an amazing story.
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Whispering Willows is a very different game from any other. It has a good story, fun mechanics (despite maybe too simple) and a terrifying atmosphere, all made with love by Night Light. It has a lot of issues in all of its aspects, unfortunately, but it's worth it to try and play.
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Guns, Gore & Cannoli 2 offers a good experience, but there are vestiges of monotony and a lot of issues, be it in mechanics, level design and soundtrack. Besides that, it's extremely short.
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Sigi: A Fart for Melusina is a fun, funny and addictive game, but not without several issues that sometimes worsen the experience. Its aesthetics and soundtrack are so well-made that it seems like the developers "forgot" to work on other important aspects. If the game had more worlds or stages and the bosses were more balanced, maybe it could become one of the best indie games of the year.
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Need for Speed Payback just reuses its predecessors' formula. Despite having a very weak storyline, it kept me entertained for a few hours with its varied tests and missions.
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Life is Strange 2's first episode kickstarts an emotionless journey that employs critical topics in the worst ways. It fails in many aspects and doesn't even get close to being as good as the first game, but at least it makes the player reflect a bit.
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We Happy Few is, above all, a disorganized game with no identity. It was inspired by great games, but fell into a limbo of bad executions and left the fact that it's nothing more than a copy clear as day. The game had a huge potential to become a classic but threw that all away.
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