Joe Apsey
Outriders is an excellent video game that doesn't drown itself in marketplaces and all the traditional systems we have come to know from a live service. By positioning itself as a complete experience, with dozens of hours of content to play through, along with engaging, varied, and deep combat, it exceeds expectations and manages to lay a firm foundation for a franchise that I hope manifests itself in the future.
Sometimes, Balan Wonderworld evokes a bygone era of platformers very well, but this is all too fleeting a feeling. All the creativity seems to have gone into the characters and music while the actual act of platforming leaves a lot to be desired. It's far from the worst modern platformer, but given the names involved, it's a thoroughly underwhelming one.
Narita Boy feels like a completely unique experience and the first step for a new collection of games based around this digital aesthetic. The soundtrack here is flawless and the way everything plays into its setting and narrative is just as good. The gameplay might slog at times and not quite hit the mark, but Narita Boy is something you shouldn't miss.
Hazelight further hones its craft as ambitious creators of unique co-op experiences with It Takes Two. A clever, inventive procession of ideas and concepts that gel together to form a spellbinding co-op game.
Offering a spine-chilling and creepy setting and atmosphere, Mundaun is a great experience that doesn't feel like anything I have played before. Its gameplay systems all blend together surprisingly well and it is just the right length. The strengths help alleviate some of the issues I had, but even with those present, it is well worth a play for fans of the genre.
We Were Here Together suffers from puzzles that are not solvable through chatting with your co-op partner and instead feel like throwing darts while blindfolded, often being one or two steps too complex. Despite a bevvy of visual improvements and a great atmosphere, the third entry ultimately squanders what the previous two games helped build.
We Were Here Too is a great sequel and really elevates the unique mechanics the franchise offers. Despite a difficulty spike on one puzzle and some wonky looking cutscenes, We Were Here Too is worth a play and really shows the potential for this series and more co-op games in the future.
Maquette is just fascinating. It is a game that has one central mechanic and ties it into a narrative not often told by games and media. That unique blend of challenging, but mind-boggling recursive gameplay, jaw-dropping set-pieces, and heartfelt narrative moments really crafts an experience that mesmerises and stuns at every turn and is another great title from Annapurna.
Curse of the Dead Gods' mechanics work together and mesh excellently, with the dark oppressive narrative and atmosphere really creating a unique gameplay experience, with the features on offer. A lot of variation and the ability to tune your character helps it stand out during the less enjoyable difficulty spikes the game suffers with towards the end.
We Were Here feels like a first outing but its unique co-op puzzle-solving gameplay immediately gets its hooks into you and offers an experience unlike anything else on the market. A few blemishes from a restricted budget show themselves every now and again, but the gameplay is most important and We Were Here is a solid launching bed for the two sequels.