Łukasz Ankudo
- Battlefield series
- Original War
- Age of Empires series
Alteric is on of those games that you can recommend under very specific conditions. If you are looking for a cheap game that will challenge your skills, that's your game. Otherwise it doesn't look, sound and plays good enough to be of any interest.
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Tesla vs Lovecraft is actually a pretty decent game. I'm personally displeased with using both names anywhere, but merging horror with technology is quite a good idea. If Lovecraft has to be an excuse for monsters and Tesla one for technology, let them be.
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Energy Cycle is unremarkable puzzle game that makes us switch nodes to color-match all the energy balls. The sound and graphics are missing from the game. Difficulty is varying from level to level giving us an inconsistent experience. It resembles more basic programming project rather than full fledged game.
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Bridge Constructor Portal is a fun and challenging 60 levels of varying degree of masochism. It incorporates everything characteristic to Portal games and merges it with Bridge Constructor gameplay. The only bad this is that it was advertised as the 'next Portal game' by Valve.
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Samsara is quite a good game that was incredibly badly executed. Fun gameplay mechanics are paired with lackluster graphics and music. The only saving grace is introduction of second character that make us think about both the heroine and her shadow.
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Rad Rodgers seems to be a good combination of platformer and shooter. Unfortunately it lacks challenging levels and double jump, and hats are present, but of no consequence. It's worth to hunt for retail version of the game. It will be a gem.
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Dragon Bros inherits only style from games of the past age. The mechanics and special effect are brought in from the games of its times. It's fast and it's fun. It offers speed run and it provides planty of distractions like its own version of Space Invaders. What else should we wish for?
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Defener's Quest is a 6-year old game that finally showed up for consoles. It's too expensive, but offers quite fun experience only hindered by suddenly spiking difficulty in some levels to immediately go back to normal a level after. Isn't it fun to 'die' at the beginning of the game?
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Despite critical approval de Blob 2 was not a commercial success in 2011. This time we got an unaltered experience with a bit of touch ups. It's still a good game focusing on simple fun, not a challenge. It's perfect for all younger players, will it be enough to convince people to play?
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Darkest Dungeon is characterised by unique style and tough gameplay. It demands deep understanding of game mechanics to succeed, but also allows for slow and methodical gameplay while discovering them on our own. 2D sprite-based graphic is executed perfectly along with simple animations to create an awesome game.
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The game doesn't tell us anything. It doesn't inform us how to play. It doesn't tell us a story. It just allows us to go right. It's a bad design. Maybe it looks unique enough to be interesting, but its gameplay is forgettable.
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Fearful Symmetry & The Cursed Prince is overpriced game that can deliver a nice gameplay experience if we omit the fact that it makes us play levels over and over again. The only difference is placement of traps.
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If you like drifting this game might be for you. Unfortunately you can still feel smartphone past of this title and that make cars are too expensive. The game almost expects you to pay more, but there is no such option anymore. It's a nice small game haunted by straight port with a little thinking behind it.
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Railway Empire is one of the best economic simulators I've ever played. The complexity of the game can be adjusted so that everyone can enjoy the game to the fullest. This game will keep you awake at night. One more scenario?
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Kerbal Space Program is the game thet is overly complex, unnecessarily difficult and porting the game to consoles was messed up in more ways than one. You can be interested, just know that you'll spend more time reading wiki than playing the game. And that's to understand basics.
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Flying Tigers: Shadow Over China is a pleasant game. It's important to remember that the game is not a simulator. It's a game that banks on broadly unknown story of volunteers that served to protect China when it was threatened. Missions are always a bit different and every once in a while a bit harder than they should be. It's better than Dogfight 1943, that's for sure.
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Book Two focuses on the consequences of our actions from Book One. Disobedience has its own price. This time our main focus is Aliena and Jack as they stand against new Earl of Shiring who wants revenge and the Bishop who wants a cathedral of his own. The game is a must play. The book is a must read.
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The Vanishing of Ethan Carter is a game for connoisseurs of games that are visually stunning and and relay on an idea rather than gameplay mechanics. It lasts a few hours and lacks replayability, but the story is quite good and worth playing. Just like Gone Home.
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Elliot Quest is one of the worst games I've played in recent history. The game is unappealing, confusing and after four hours of gameplay I gave up. I had no idea what's going on.
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Lost Grimoires 2 is confusing because on one hand we have new discovery and exploration options, but on the other the game lacks any level of difficulty. It's easy even for me, thus a bad game of its genre.
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