Adam Cook
A genuinely scary on-rails rollercoaster shooter, Rush of Blood takes Until Dawn in a new direction without losing any of the horror.
VR Worlds is a curio to use when showing off your shiny new product, but one that's otherwise consigned to the shelf.
Tumble VR is a good example of the tactile feedback a combination of motion controls and virtual reality can bring, and importantly, it's something people of all ages and skill levels can enjoy, and understand.
Until Oculus Touch hits retail, we won't know for certain everything the Rift is capable of, but as it stands it has a wide selection of good games, and benefits from being cheaper than competition and incredibly easy to set up.
A decent platform elevated by stellar audio work, and a phenomenal artistic vision.
While it doesn't stray far from the template Limbo set, Inside is a gorgeous, beautifully directed puzzle platformer that you'll want to see through to the end.
This feels like a very capable studio being told to annualise a series that really didn't need to be yearly, because it bypasses everything that makes Trials great.
While it's not going to change your mind one way or another, often there are two types of LEGO game, and thankfully this firmly falls into the "good" pile.
A respectable effort in turn-based strategy, but if you’re after a story and a welcoming hand, you’ve come to the wrong place.
I've loved this series from the beginning, but a new high bar has been set in Uncharted 4. Naughty Dog have created a truly memorable game, and one of the very best of the current generation.
A glorious looking debut for Ratchet & Clank on PS4 that retains the superb ebb and flow the series has always had. It doesn't do a huge amount new, but what's here is great fun.
Though technically iffy, Dark Souls 3 is yet another example of how worlds should be built: interlocking, beautiful, and interesting. The combat feels quick and fresh, and despite a few bosses that feel unfair, it's a glorious return to form for the series.
The refusal to accept ADR1FT being part of the "walking sim" crowd has, weirdly, made it less of an easy recommendation, but a recommendation nonetheless, because although it can be frustrating, it's hauntingly beautiful, and a sensational example of how a well crafted environment can be enough to pull you across the finish line.
SUPERHOT is a short game, but it's sweet and burns brightly while it's with you. It's inventive, clever, addictive, fun, and yes I'll say it: it's cool.
A brutally difficult game that is pure digital crack. Devil Daggers might grab you by the balls and shake you until you're sick, but you'll always go back for more.
A gorgeous, spellbinding game that plays with your thoughts and delivers a narrative throughline that you never see coming. An absolute must for fans of storytelling in games.
It will score a lot of points for the sake of nostalgia, but in all honesty the reboot does nothing important that the original didn't do better, 34 years ago.
This is a brave, important experience, and one that feels like a form of therapy for the creators. That Dragon, Cancer is truly unforgettable.
An open-world fill of exquisite explosions that, while often falling afoul of flaws, might well contain some of the most fun moments this year.
The fact that it's a mechanically solid sporting experience can't save it from mediocrity or a lack of any real reason to come back, and that's really the worst sin a sports game can commit.