Eagle Flight
Top Critic Average
Critics Recommend
Critic Reviews for Eagle Flight
Eagle Flight surprised me with how quickly I felt at home flying and fighting with other birds above Paris. It features some of the best and most responsive and comfortable gameplay available on the PSVR, though like most current VR games its appeal may be short-lived if you’re not a completionist who’s crazy about collectibles or high scores. This is a weird idea, well executed, that soars high.
Eagle Flight initially sounded like a kooky concept to me, but I can’t remember the last time I had this much fun playing capture-the-flag. The game has a surprising amount of depth, and it’s highly competitive as a result. There were multiple occasions when I couldn’t help but scream when an enemy eagle killed me as I was a beak’s length away from victory.
A fun game that lacks depth but makes up for it in with charm and the fact anyone can play and enjoy it.
A nice concept that fails on offering a deeper experience that justifies its price.
Review in Spanish | Read full review
Eagle Flight is a well-conceived proof of concept whose purity of vision is unusual, but more than welcome. Its intuitive controls and convincing sense of speed make it a VR title that other developers will surely be borrowing from. While the multiplayer mode’s thrills will provide some longevity, it’s ultimately only a lack of content that keeps Eagle Flight from being essential.
The dream of flight becomes reality with PlayStation VR. But the fantasy is a shallow and repetitive one, that you wake up from all too quickly.
Despite being a competent VR title (mainly thanks to its interesting controls) and a fascinatingly weird flying simulator, Eagly Flight ultimately lacks a bit of depth and structure. Which is honestly a pity, considering how entertaining is to actually fly around a wasted Paris reclaimed by Mother Nature.
Review in Italian | Read full review
Although it's easy to fault Flight for having so little to do, I actually admire that Ubisoft had a little restraint here. It could have easily made this a shameless plodding tie-in to its next open-world project, and have the player fly from watchtower to watchtower, picking up tons of powerups and collectibles along the way. Instead it kept things simple, and has a nice little proof of concept that is past the "tech demo" stage.