Marco Mottura
- NiGHTS: Into Dreams
- Shadow of the Colossus
- Sin & Punishment
Marco Mottura's Reviews
Nintendo Switch Sports promises roughly what you imagine: giving some surprises in some cases, making a thread turn up your nose for its abstruse narrowness in some others, but in general confirming itself at 360 °. All in all, however, one thought can be said with certainty: if a dozen years ago you had fun, you will return to do it today.
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The pace of the new Kirby is a bit mechanical, and its relaxing linearity could even almost come to boredom - also because we are not at all faced with the emulation of Mario Odyssey that many already foretasted. On the contrary, it will be difficult at the same time to retain the sincere enthusiasm of a range of less experienced and demanding players, who will have the opportunity to experience a memorable journey in the company of an adult, discovering all the magic of a great Nintendo brand production.
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Wanting to think of a comparison that is not too bold, one could argue that Sifu is literally like a diamond: shining, very hard and evidently not within anyone's reach.
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Windjammers 2 is one of those proverbial cases of "history in the making": an instant classic that collects the heavy and prestigious legacy of the predecessor, even managing to relaunch on the gameplay side - that is, a topic on which the masterpiece based on NEOGEO hardware has had for decades to teach, as an authentic interactive game design manual that it is.
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It is never pleasant to assign an insufficiency, even more so if at the debut of a tiny team that with so much passion faces the market for the first time. Unfortunately, however, Praey for the Gods ends up crushed under the weight of his own ambitions, victim of a fluctuating and problematic realization: even avoiding in any way the direct comparison with his illustrious points of reference, the action-adventure of No Matter Studios is difficult to recommend.
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Just like the thriving planet it stages, The Gunk is an action-adventure intimately marked by light and shadow. The idea of a measured and collected story is valuable, as well as both the artistic and technical inspiration and certain nuances of gameplay (above all the way in which you joyfully aspire to the dirt that suffocates the world). That is why it really becomes a wasted opportunity that with basic ingredients of good caliber, which in any case once again denote the talent of the Swedish team, the final result betrays the initial expectations.
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Metroid Dread is an experience that is at times deeply enjoyable yet at the same time imperfect.
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WarioWare: Get It Together! it is a triumph of the absurd, a brilliant example of game design as well as yet another, tasty demonstration of how much Nintendo knows how to be scapestrata, irrentent and even dirty. The idea of characters with somewhat different abilities is a non-trivial solution, which gives character to this episode of the series, while not everyone will appreciate the decisive turn towards a decidedly more cooperative and less competitive fruition.
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A few years ago Acid Nerve had already shown personality and vision with the brilliant Titan Souls, yet the step forward made with Death's Door is frankly stunning. It is very rare to see such an impressive leap between a debut work and the second game, and the fact that little more than a couple of people have been able to give life to such a memorable adventure is the most crystal clear testimony of the natural talent of the English team.
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Although with a different and less fiercely hardcore disposition, Boomerang X reminded me with ill-concealed enthusiasm of that independent gem that responds to the name of Devil Daggers.
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Ratchet & Clank: Rift Apart is an experience that pleases, entertains and excites, but also flows guided and within limited tracks (and I'm not necessarily referring to the rails to grind in passages from the interaction inversely proportional to the majesty of the show), without perhaps ever upsetting beyond the disturbing technical aspect.
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As the title itself indicates, Super Mario 3D World + Bowser's Fury proves to be more than just the re-proposal in Nintendo Switch sauce of an exclusive Wii U not particularly lucky: the idea of inserting for once a completely new extra is very appreciable, and you find the ideas inside Bowser's Fury are not lacking at all. While the difference in tone and gameplay between the two games is quite right, the overall superiority of Super Mario 3D World over the new adventure is also evident, which ends up being an appendix or little more. The effect is that of a very solid pairing, which once again celebrates the undisputed supremacy of the Great N in the platforming field.
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Inspired and bewitching, Little Nightmares II fits easily and consistently in the wake of its predecessor, intelligently and elegantly expanding the narrative of a perverse and distressing dimension, yet at the same time almost irresistible.
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The Medium is a horror with fascinating potential, but translated into an experience never really ambitious, and indeed paradoxically rather limited, restrained and shallow.
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It is hard to see why Microsoft has so quietly launched a very gluttonous DLC that, in its small way, it could have represented the Xbox response to sony's operation with Marvel's Spider-Man: Miles Morales. In a wild race between stone idols and legendary monsters, the three hours of Hivebusters will serve to remind you why Gears is after all these years a series still so damn satisfying. Hivebusters is a must-see for all Marcus Fenix fans, and strongly recommended for anyone who wants to get closer to the saga for the first time.
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Call of the Sea is an interesting but imperfect experiment, denoted by some (legitimate) error of inexperience. In general, the feeling is that of an adventure written in a pleasant and on average enjoyable way to play, but never get to that status of small gem to discover.
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Astro's Playroom is a tangible demonstration of dualsense's incredible potential, but also the sublime meeting point between playstation's past and future. It is difficult, if not impossible, to determine at the moment whether the admirable route traced by ASOBI Team in exploiting the features of the new PS5 controller will remain a little beaten path or the high road taken by most. In doubt, it is still worth abandoning yourself to a colorful party that will make you laugh, entertain, excite and gasp. A very first step in the new generation of those not to be underestimated, as well as the perfect showcase of gaming in sensory format that Sony would like us to live on PlayStation 5 (celebrating its origins from A to Z in the meantime).
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Hades is, bluntly, a masterpiece: a phenomenal roguelike, packed with a class and inspiration, which once again consecrates (and perhaps more than ever...) the crystalline talent of Supergiant Games.
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A Short Hike is a delightful experience: simple, contained, collected in ambition, yet so rich in character and emotion. Thanks to a very valuable artistic direction, a level soundtrack, brilliant controls and remarkable writing, Adam Robinson-Yu's small great experiment proves to be a bon-bon of gameplay style: the trip that anyone should give themselves (also because the cost is literally that of a pizza ...) at the end of a strange and different summer. Unmissable, see you up there, at the top.
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In no uncertain terms, Battletoads is the surprise that at this point probably no one would have expected: the unknown Englishmen of Dlala Studios have managed to give a whole new soul to a franchise that has remained obscure to most and abandoned for over twenty-five years, presenting themselves with a loud and hilarious playable cartoon that is hard to remain indifferent to. A cheerful video game, sometimes demanding and always deliciously summery, which is loved by the innate sympathy that is capable of inspiring both in terms of atmospheres (writing, aesthetics and above all animations are really perfect) as well as in terms of gameplay, with in particular, an original and satisfying scrolling fighting game system. Of course, there are some flaws in some passages, occasional mistakes of youth are seen here and there and the unjustified absence of online multiplayer weighs heavily ... defects that in any case do not compromise at all an experience more than ever recommended, which relaunch the trio of hilarious toads as little big new entries in the green Xbox galaxy. TOADSHAMBO !!!
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