Until Dawn: Rush of Blood (VR)
Top Critic Average
Until Dawn: Rush of Blood (VR) Media
UNTIL DAWN Rush of Blood Trailer (VR Game)
Critic Reviews for Until Dawn: Rush of Blood (VR)
Even as a mere horror-flavored rail shooter lacking in any serious scares, Until Dawn: Rush of Blood isn’t terrible. Responsive, arcade-style shooting, the frequency of collectibles, optional side passages that add some sense of exploration to the linear rollercoaster, and an end-of-level letter grade system offer plenty of casual replayability. Coupled with its smooth, motion-based controls, and barring some of its weaker stages, Rush of Blood actually makes for a decently fun ride.
Rush of Blood can be completed in roughly an hour and a half, and though you can unlock a few alternate paths in a couple of levels, they generally lead to more of the same--just in a different arrangement. Rush of Blood has a disturbing flavor overall, but that alone can't save what amounts to a largely predictable experience filled with straightforward action, dumb enemies, and predictable frights.
If I had just seen Until Dawn: Rush of Blood sitting on a retail shelf, I would have skipped it. It sounds like a cash-in of the highest caliber, but the folks over at Supermassive managed to balance their IP and show restraint in a way that very few developers are capable of.
Rush of Blood isn’t particularly scary, unless you’re deathly afraid of some of the many different creatures and monsters that come your way, but it still makes for an entertaining few hours. Were it not on VR, this might easily be discarded and overlooked, but that simple fact makes it stand out. VR is a real opportunity for the revival of the light gun game, but where Time Crisis and House of the Dead played out on the small screen, Rush of Blood transports you right into the twisted world that Supermassive have created.