Nicola Ardron
- Minecraft
- Mass Effect
- Dark Souls
Nicola Ardron's Reviews
The season ends with an action-packed episode that neatly ties up the core themes running through the season. It is lacking in the humour of some of the previous episodes and the violence towards the end feels a little out of place.
A game brimming with potential. Incredible attention to detail and the potential to create your own stories is tempered somewhat by a lack of guided content to keep players motivated.
Samsara is a pleasant puzzle game that doesn't quite challenge enough to give you the unique satisfaction of the “ah-ha” moment when you solve something particularly difficult.
The Adventures of Captain Spirit is an interesting way to generate interest in the Life is Strange sequel. Chris and his alter-ego is a likeable little boy trying to navigate a childhood filled with both imaginary and real-life monsters.
A beautifully drawn adventure told by an extremely talented voice actor that suffers a little from its own style.
Metro Exodus feels like a game where its ambitions slightly outstrip its abilities. Visually stunning, it suffers a little too much from an obtuse system of storytelling and maps that are slightly too large creating long periods of doing nothing.
Shadow Heritage is slightly more fun to play than Hunted was, but some weird narrative decisions undo a lot of the character progression from the main campaign and totally expose the illusion of player choice
Wolfenstein: Youngblood is a fun if slightly buggy shooter, made more interesting with the addition of a friend to help you punch Nazis to the face.
Battle for Neighborville is fun and bursting with humour. It's packed with content that you can play co-operatively in PvE and competitively in multiplayer, but some balancing issues at present can make the competitive side feel a bit of a slog.
Zombie Army Trilogy feels a little less essential than other ports to the Switch, however it is technically a good port of a decent game. Firing slow-motion x-ray shots consistently is always a thrill.
World War Z: Game of the Year Edition is still a good game, but now comes packed with more content: a new three chapter story mission, new horde and challenge modes and a slew of cosmetic and weapon customisations to keep you busy for a while.
Little Big Workshop is an enjoyable entry in the management sim game. It features cute diorama style visuals, but has surprisingly deep systems to tinker with that will keep you focused and strategising for the best way to grow your factory.
The perfect party game, great for short-bursts of entertainment but doesn't stand up to lengthy play.
GNOG is a game that defies explanation. It is a weird, abstract puzzle game that has a sense of play and about it, but ultimately leaves you wanting a little more.
A fun, but unremarkable beat-em-up, best enjoyed with a group of friends.
ADIOS is an interesting little game, but fiddly controls and annoying camera can quickly erode that fun.
A great new game mode, and the inclusion of Lando Calrissian aside, Bespin is a fairly bland DLC pack that really only serves to split the player base further.
Descent feels a little bit of a disappointment. Two maps are fairly bland, with Beserk being the most interesting, and Empire while being a fantastic remake of Raid, doesn't suit the speed and core movement.
Access Denied is a better episode than the last, helping to refocus on the Order of the Stone's adventures, but the standalone nature of the stories are really exposing the weaknesses of the Telltale model.
SEUM: Speedrunners from Hell is a repetitive game, but one that has enough draw to it to give you that “just one more go” drive.