Greg Hill
- Persona 4: Golden
- Danganronpa: Trigger Happy Havoc
- Bloodborne
Greg Hill's Reviews
Aaru's Awakening is a beautiful frolic into a world of nightmares and imbalance: championed by its hand-drawn art style, compulsive level of difficulty and thrilling sense of achievement.
A noir art style, terrifying atmosphere, and an enjoyable narrative lead White Night towards success only marred by a few irritating mechanics here and there.
Harold is enjoyable enough, but the omnipresent AI, kindergarten story and the unshakable feeling of being unconquerable ruin the experience.
Skylines opens up the genre to players old and new with a user-friendly interface, intricately designed mechanics and enormous maps for maximum player creativity. One of the best.
Horrifying environments and enemies keep you on your toes, but a few choice mechanics can be frustrating and detract from immersion.
Get to Work introduces some brilliant interactive careers with workplaces being brought to the table for the first time, but is let down by it's barely-average retail system which leaves you wanting so much more.
Laced with punishing difficulty spikes that put off rather than urge on, Rack N Ruin falls short with an array of irksome gameplay elements and lack of innovation.
Drenched in atmosphere and relying on running over gunning, The Consequence wreaks havoc on the nerves and keeps you on your toes at all times.
Despite its irksome shortcomings, Magicka: Wizard Wars succeeds in amply entertaining the frugal among us… at least until your next paycheque hits.
Bringing fun in abundance and a criminal amount of puns to the table, Not a Hero is a cult-classic in the making, cementing itself as one of the best indie shooters around.
An astounding performance by Viva Seifert, immaculate writing by Sam Barlow and a completely innovative concept cement Her Story as one of the most solid and mesmerising releases this year.
Despite its interesting premise, Submerged never achieves more than mediocrity due to its repetitive gameplay, lacklustre execution, and unpolished world design.
A wonderfully wicked title that will satisfy new players and scratch the itch of those returning to the series.
In a spectacularly immersive setting supported by masterful sound design, SOMA is solid evidence that the Friction Games is still in total control when it comes to horror.
A hugely successful departure from established formula, Persona 4: Dancing All Night is further proof that Atlus can take the franchise anywhere.
Although it is weighed down by some questionable development choices, Prison Architect is a break-out success due to its sandbox alone.
Although not revolutionary, After Dark still brings some great new features to the table.
The Old Hunters faithfully adds to the gothic adventure of Bloodborne, and reminds you how delightfully wicked that bunch at From Software really are.
A pleasant little entry that can provide hours of entertainment, but is weighed down by it's unfair difficulty spikes and tedious formula of dungeon-crawling.
Wonderfully mischievous visual tricks and grim environments can't stop Layers of Fear from falling flat with its hellish pacing, framerate issues and scares you can spot a mile away.