Greg Hill
- Persona 4: Golden
- Danganronpa: Trigger Happy Havoc
- Bloodborne
Greg Hill's Reviews
Get to Work introduces some brilliant interactive careers with workplaces being brought to the table for the first time, but is let down by it's barely-average retail system which leaves you wanting so much more.
Despite its shortcomings, Pokkén Tournament is a delightfully entertaining experience that will blossom with populated online servers and a dedicated fanbase.
Snowfall is a generally well executed if rather mistimed expansion to Cities: Skylines, allowing you to build expansive cryogenic creations but unfortunately doesn't go far enough in terms of providing a wintertide chill to truly remember.
Despite its irksome shortcomings, Magicka: Wizard Wars succeeds in amply entertaining the frugal among us… at least until your next paycheque hits.
Although not revolutionary, After Dark still brings some great new features to the table.
A pleasant little entry that can provide hours of entertainment, but is weighed down by it's unfair difficulty spikes and tedious formula of dungeon-crawling.
While mostly appealing to fans of the original series, Psycho-Pass: Mandatory Happiness is able to present an immersive world and appealing narrative to newcomers - but come prepared to learn.
Poochy and Yoshi’s Woolly World presents us with a wonderfully realised yarny universe to play around in, but it’s the formulaic gameplay and lack of incentive for returning players that keeps this Yoshi title from reaching platforming iconicity.
While there is a fascinating and ambitious concept embedded at the heart of The Tomorrow Children, it is debilitated by its own confusing mechanics and repetitive gameplay loops.
One Piece: Burning Blood is a game for the fans who are able to appreciate the vaults of lore and huge roster of characters. It may look pretty, but It's just far too harsh on newcomers — prioritising style over substance with a combat system that feels grossly unfair.
Wonderfully mischievous visual tricks and grim environments can't stop Layers of Fear from falling flat with its hellish pacing, framerate issues and scares you can spot a mile away.
Laced with punishing difficulty spikes that put off rather than urge on, Rack N Ruin falls short with an array of irksome gameplay elements and lack of innovation.
Harold is enjoyable enough, but the omnipresent AI, kindergarten story and the unshakable feeling of being unconquerable ruin the experience.
Despite its interesting premise, Submerged never achieves more than mediocrity due to its repetitive gameplay, lacklustre execution, and unpolished world design.
Grievously weighed down by its unforgiving orienteering mechanic, tedious gameplay and frame-rate issues, Kholat is more likely to leave you with your head aching rather than your head spinning.