Colm Ahern
Colm Ahern's Reviews
In many ways, seeing a developer give the player such a large degree of responsibility is forward thinking. It's certainly rare, these days. Unearthing the story at your own pace is wonderful. However, Ether One goes too far in that direction and puzzles become tedious exercises in trying combinations of different items you acquired in a completely different area. There is no shortage of interesting ideas present, but it's hard to look at Ether One and not think it could have been more.
When taking in the world around you, NaissanceE is a thing of beauty. The scenery is so bare bones that it walks a fine line between being soothing and unnerving in one fell swoop. It starts with such a care and precision, but quickly becomes less memorable once you are asked to be more precise in your own movements. A lot of that comes down to an to an innovative yet flawed respiratory design choice. With exploration touted as a hook, the disorientating nature of later sections is also frustrating, especially after a measured opening. Lucy is indeed lost, as are a number of features in NaissanceE.
In all likelihood, you won't see everything that Jazzpunk has to offer the first time around. There are zingers tucked away in every nook-and-cranny that will only reveal themselves to you if you want them to. In so many cases, you are the key to the punchline. Without you, the clever quips stay hidden and will remain unearthed until you say so. Jazzpunk invites you to get involved in the comedy and, in many ways, become the butt of the joke. Funnily enough, there actually is a butt joke in there.
Octodad: Dadliest Catch is a rare beast, then, because it made me laugh out loud the first moment that I ambled down the aisle to meet my doting bride-to-be. Whilst the joke didn't have me splitting my sides with laughter for the entire duration, the shift to a more endearing tale of one sea-dwelling creature's pursuit of a normal life was a welcome one. Octodad: Dadliest Catch is a lovely game, despite its issues.
My cranium is red raw from tearing strands of hair from my scalp in frustration and I'm sure plenty of others will be bald within an hour of playing The Castle Doctrine. It's a shame that this is the case because there are some interesting options available to players, but the cutthroat design choices are a step too far.
As the years go by, opportunities to shout expletives into the face of someone you call your "friend" become less and less frequent. Nidhogg brings that joy back into your life.
For the entire duration of my time with Tearaway, I was beaming from ear-to-ear at the magnificence taking place in the palm of my hands. It has taken quite a while, but at long last the Vita has an original IP that it can truly call a killer app. Apparently, we’re currently ushering in a new generation of home consoles, at the moment, but I was too busy revelling in the breathtaking world of Tearaway to take notice.
Motion control has its detractors and its advocates, but both parties should be able to see that Mario & Sonic at the Sochi 2014 Olympic Winter Games is not one to fly the proverbial waggle flag. The awkwardness of waving a large GamePad around and unresponsive controls make this one of the less enjoyable party offerings available on the system.
There's no doubt that, in a time where horror fans are crying out for titles that resemble a more considered and spooky approach, Lone Survivor sits near the top, along with the plethora of games of this ilk from the past 18 months. Curve Studios have helped adapt Jasper Byrne's effort perfectly for both PS3 and Vita, giving console gamers a chance to witness one of the creepier and more unsettling examples of the genre in quite some time. Map issues notwithstanding, Lone Survivor continues Sony's desire to make the PlayStation brand synonymous with indie games.
There is no question: this is the version of Spelunky that you should purchase. Even though the game was released on Xbox 360 over a year ago, the cross save and cross buy interaction between PS3 and Vita – along with the Vita's ability to deliver instantaneous spelunking – make this the ultimate port of a superb game.