Top Critic Average
NaissanceE Release Trailer
Critic Reviews for NaissanceE
The world of NaissanceE is mysterious, hostile, and starkly beautiful.
God is a Geek
When taking in the world around you, NaissanceE is a thing of beauty. The scenery is so bare bones that it walks a fine line between being soothing and unnerving in one fell swoop. It starts with such a care and precision, but quickly becomes less memorable once you are asked to be more precise in your own movements. A lot of that comes down to an to an innovative yet flawed respiratory design choice. With exploration touted as a hook, the disorientating nature of later sections is also frustrating, especially after a measured opening. Lucy is indeed lost, as are a number of features in NaissanceE.
Post Arcade (National Post)
When done correctly, first person platformers can be jaw-dropping experiences. If executed poorly, such games run the risk of being complicated and unplayable messes.
NaissanceE could've been a neat game but Limasse Five should've just stuck with making a cool artistic world and left the actual gameplay at home. I may have then complained that there wasn't enough game in it, but at least I would have actually enjoyed it.
NaissanceE was a game that I fell in and out of love with while playing. When first introduced to the industrial architecture, it seemed like such a cool landscape.
With NaissanceE, Limasse Five are showing us their finished work, and it's undeniably a unique take on those familiar forms.
I kept returning to NaissanceE because regardless of these issues the world it creates is so remarkably compelling.
Rock, Paper, Shotgun
It's an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I'd give it some kind of gold star for just being different.