Ángel Almansa
In World of Warcraft: Shadowlands, the eighth expansion to Blizzard Entertainment's world-acclaimed massively multiplayer online role-playing game, players will venture into the unknown horizon of the Shadowlands, an infinite plane to which the souls of mortals flock to be reborn, serve, fight, or suffer eternal torment. The heroes of Azeroth must forge alliances with the powerful curias that dominate these lands and claim the ultra-earthly powers necessary to unveil sylvanas' purposes.
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Fuser is a fun game in its campaign and festival mode, with a multitude of customization tools as a reward for our best sessions. In addition, in free mode it can be an excellent tool to believe we are the best DJ ... in our neighborhood.
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A good return that fulfills what it promises, although it lacks some more strength in history and some difficulty that makes it more striking for a single player.
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A classic RPG that works well but it's not great on every aspect of its gameplay.
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A good format that optimally mixes two different strategy modes, but which in turn has too much information to process and requires time to adapt, with a somewhat more repetitive campaign than we would like.
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Automachef does not stand out graphically, but in its difficulty and its simple gameplay is its virtue.
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Too simple in most of its sections and with a great lack of an unifying element in its gameplay that makes it more satisfying.
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Errors, glitches and other technical issues, and the passivity to fix them, are too numerous and important to give it the highest rating it would deserve.
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A good port of an already excellent JRPG that the genre's fans should play if they've not yet.
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Vambrace is an interesting game with a nice story but with a bad interface and some difficulty spikes, specially in the first few hours.
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An interesting adventure that draws us to a distopical (an pixelated) future in the veins of classic sci-fi movies like Blade Runner, but it becomes less and less interesting the more you play it.
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A unique pixel-art horror game from the guys that made Count Lucanor, that nails it in almost everyway, being fun and engaging during the whole adventure (that is not so long or replayable).
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A simple and accesible RTS that tries to copy some classics but doesn't achieves greatness.
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A deep and unique RTS that does a little bit of everything and is good at almost all of it. It can be a little bit too deep and dense for some, but that was the case on PC, with the console versions retaining its appeal... despite having less content by now... It will come in a later date.
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As a conclusion to this improved edition, Catherine: Classic brings us back a title that has already gone through the consoles of two generations. And it does not have much more improvement than seen in previous editions, apart from some graphic improvement. Still, it's still a very good game, complete, with replayability and hours. It becomes heavy in some places, because the story slows down and does not advance as fast as we would like, making the experience longer than we would expect.
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